Pixel Pirate Ship process (Patreon)
Published:
2015-05-14 20:40:04
Imported:
2026-06
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Hi new patrons!
So, 64x64 pixels is the size of a windows icon.
When doing pixelart we tend to be afraid of too small a resolution. What if we can't fit everything? What if we need to add more detail?
There's a time and place for more detail. But for me it's very fun to see how much stuff I can cram into a 64x64px canvas. Pixel clusters (i.e. collections of more than 2 adjacent pixels of the same color) need to be very well thought-out at this size. One can't get away with sloppy pixeling, single pixel "noise" and banding. It will look dreadful.
So I set out to make a few mockup screens for a jRPG at this resolution.
Just for reference, the gameboy canvas is 164x140. That's too big for the purposes of this experiment. I need to have tight control of pixel clusters, and work increases exponentially, the larger the piece.
Here's my attempt at a pirate ship. More to come.
I encourage you to check the .gif out, get the GB palette attached, and have a go at no more than 64x64. I'll gladly do a paintover if you want to show me.
For inspiration on gameboy-like pixelart check out this pixeljoint.com challenge:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=8275
Thanks for the continued support.
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