Quick Development Update 02/06/22 (Patreon)
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Hello guys, since I'm also working on another non-h game project on UE5 and work's been very demanding for quite some time, this project's been getting a bit less attention. The release we planned for last month was delayed due to some game mechanics and code improvement i wanna add and some QoL changes since the gathering mechanics and some other things seems to be stressful. I'm also giving some attention to 3D modelling and rigging for animation as well, since my plan for this RPGM version has always been to be somewhat a stepping stone for a bigger, much more challenging version on Unreal Engine.
Things has been progressing slowly but with a good prospect for the future as some other pals, much more talented than me in terms of programming and UE5 will be joining my project as soon as we finish our other project.
It'd really cool to focus all my energy at game development but for the time being, it's just a goal for later. I'm sorry to all those waiting for the next update, and thank you as always for your patience and support. You are the best.
Sincerely, Dungeon Master Morphling.