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Poll

July Poll

  • Randomly Generating Mazes 6
  • Shapeshifting Particles (Iterated Function Systems) 33
  • Giving Twitch Chat Control Of Game Graphics (Connecting ReShade to Twitch alerts) 4
  • Rigid Body Simulations 20
  • What Makes Game Development So Hard? (Opinion piece on the cross disciplinary nature of the industry) 16
  • 2024-07-01
  • 79 votes
{'title': 'July Poll', 'choices': [{'text': 'Randomly Generating Mazes', 'votes': 6}, {'text': 'Shapeshifting Particles (Iterated Function Systems)', 'votes': 33}, {'text': 'Giving Twitch Chat Control Of Game Graphics (Connecting ReShade to Twitch alerts)', 'votes': 4}, {'text': 'Rigid Body Simulations ', 'votes': 20}, {'text': 'What Makes Game Development So Hard? (Opinion piece on the cross disciplinary nature of the industry)', 'votes': 16}], 'closes_at': None, 'created_at': datetime.datetime(2024, 7, 1, 19, 14, 24, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 79}

Content

It sure has been a long time since the last poll, here's some ideas I've had cooking for awhile. I am planning on traveling for SIGGRAPH this month, so because of that I again want to make a video in the 15-25 minute range since I'll have less days to produce.

If during research and development I find the scope of the idea to be too large, I'll move to the 2nd most popular option.

Let me know if you have any questions, thanks for your support as always!

Comments

Joseph Catrambone

I had a fun physics thing you'd be more suited for than I am: I wanted to do a cloth simulation with verlet physics inside the shader. It isn't trivial (for me) but it would be pretty dang neat to have a shader that does that and seems on the edge of feasible. Might be a way to bridge the rigid body physics poll item and something more GPU.

acerola_t

yeah idk cloth sim is one of those things that would be a 2 hour long video, someday for sure though!