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Had a bit of a pc scare yesterday when my cpu cooler busted and I thought my cpu or motherboard was fried, but thankfully a replacement cpu cooler has my pc running better than ever! My old cooler must have been doing pretty bad for over a year, whoopsies.

Anyways, looks like the next video will be about fur! Specifically the age old shell texturing technique, no per strand simulations as that would take a lot longer than a month I think. I'm looking at a cool deferred rendering method, so maybe the video will explain the difference between forward and deferred, we'll see! Please look forward to it.

Comments

Andrew Shevchenko

I'm sure you can make it exciting and educational. I did not expect to learn as much as I did in the last video.

Vinh Truong

Shell textures from this paper: https://hhoppe.com/fur.pdf ? I love Hugues Hoppes other papers, and I had no idea he contributed into furry stuff too 😂.

Yagsti

I didn’t see a date on that paper but the AMD K7 and 32 MB GeForce told me everything I needed to know