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I reached the first Patreon goal thanks to all the people who chose to pledge me. A thousand thank you for everyone.

This game is a bold idea, I know. A game with enough complexity to have  simulation, RPG and management in a Visual Novel box. But I'm very clear  in my mind on how to achieve this and I will. 

It's just that this is an  hobby to me and since I work and have a family (kid incoming too in  august) it may take some time. 

But I made a point of honor to release a  public version every 6 weeks with most (if not all) the changes I  promised. Patrons will get at least a new version every month (they pay  me monthly, so it's just right) and "bigger" patrons can have two updates per month which will include everything I have ready at that moment.

I'm now ending the first part of the "relatives" story arc, I just need to write two more events involving them. I'm also developing Paul's examination, which will be different from Lisa and Clara's.

The rendering part will slow things a bit, because I can only render two/three images each day (when I'm not at work) and more on the weekends, but every event and examination will have its images ready at release, with the same high-quality I always show (and something even better from what I've seen so far).

Thank you for reading this wall of text and for playing my game. 20 days ago there wasn't a single line of coding, now at least 60 people and maybe even more have played 0.0.2.

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