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When I write the lines for General Practitioner I tend to be carried away and lose track of time. It's now 02.23 AM and I'm still here writing the continuation of "Sister/Cousin" story arc for 0.0.4, releasing in July.

This story section alone will include 4 different endings, about 20 choices and many images that will be unlocked only if certain paths are taken.

The story will begin in a slightly different way based on what you will do in 0.0.3's Family Time story arc. The choices you'll make in the game will reflect on the story in future updates, up to a point where every choice you made will become the small piece of mosaic that will fit the whole thing. The consequences for your actions won't be always immediate but could become clear after many hours of gameplay, so that you can't simply rewind and do things differently.

I think that will add a layer of replayability too and I'm sure the final product will satisfy your taste. But don't worry: no choice will bring you to a game over (or maybe so, to threat an armed guy with just your wits to help you is not recommended even in GP :D). Let's just say that nearly every choice will bring you to new events and situations and endings too.

Now you understand why I'm still awake so late at night? :D

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Anonymous

Try not to over do things. Long distance runners pace themselves for good reason. Same thing with any work you do, before you realize you are working too hard it has already had it's effect. Family time is in the game for good reason.