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In later updates (0.0.5 or 0.0.6) I will introduce some kind of "Achievement System". While this won't be a "proper" achievement system (like the one on Steam, for example) it will be a way to track a player's progress.

This will also allow me to let players skip parts of the game already played when I release a new release with incompatible savegames by asking them questions about their previous game experience (this feature will be present in alpha releases only of course!)

In the picture above you can see some variables I'm using to track progress. They are related to "Family Time (siscug)" story arc and to "Trip to Seattle (tts)" story arc. I purposely deleted the #commentedlines to avoid spoiler for those of you that don't want any, but most variables names are quite self-explanatory.

Creating an "achievement" system this way has the advantage of not making me waste my time, because it's something I will need to do to keep track of choices in the game, so I would've done it anyways...

Some of those variables are still unused in the released game but they will all come in handy sooner or later in future updates.

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