Home Creators Posts Import Register Favorites Logout

Downloads

Content

List of new features:

Content

Mermaid and Kikuri-Hime routes, 4 new scenes each

Added a gallery

New Demons: Slime, Kodama, Lamia, Anahita, and Idun!

All of these demons are currently represented only as playable characters. None of them have their own Bond yet.

Added achievements, presented as cards featuring art of various Atlus characters

The cards also honor the game's supporters, they are the ones who choose the artwork for these cards! And you, too, can add a card like this to the game featuring your favorite character at the Demi-fiend level or higher!

Demons, Fusion & Skills

Skill selection during fusion

Reverse Fusion, fusing via the "Result"

Once a demon has learned all of its skills, the player can learn one skill of their choice from it

At bond rank 10 with a demon, the player can pick any number of that demon's skills

Combat & Balance

Skill Potential mechanic from SMT 4 and 5

The player's Potential grows like in SMT 4, while demons have fixed Potential like in SMT 5

Added auto-battle

Increased Macca earned from battles

Increased escape chance in battle

Random encounter rate now scales with your party's average level: the higher the level, the rarer the encounters (varies by floor)

Dungeon

Safe Zones no longer restore the party's HP and MP: to compensate, there are now more Fountain Lady rooms

Added shortcuts on several floors (especially before bosses)

You can now switch between floors while the map is fullscreen

You can bump into walls!

QoL & Interface

Hide the dialogue box with TAB

Skip dialogue with LEFT CTRL

Added tooltips for buff/debuff and status effect icons

Added a CRT filter for that retro vibe (can be turned off in video settings)

Early access is available to Chaos-level supporters and above!

Public access will be available to everyone on August 22!

Files

Comments

KZNH

>You can bump into walls. Atlus should've hire you guys by this point

Archer90

Going to suggest it here as well, in the future I hope we can keep the max level bonded demons around as background characters. I legit felt bad when I needed to fuse Angel. So I would suggest having an inactive roster only usable for the dialogues. Functionally it would be nothing, but it would allow the player to "pretend" that the demon they fell in love with didn't get thrown in a blender.