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Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia

(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )

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V0.17.05 (April 7, 2026)

New game features:

- Added new battlefield modifier, Swaying Deck. All battlers without the new Steady Feet: Sea Legs form trait gain the Slightly Seasick at the start of battles fought on sea

-- The elf pirate forms and mermaids have the Steady Feet: Sea Legs form trait. Willow also has it too.

- Added the "Magic-Rich Environment" battle modifier, giving all Magically Talented battlers the Magic-Rich Environment status effect, boosting their magical damage and spell deflection chance

-- This modifier has been added to various maps throughout the game from fairy groves to the geode world map

- After a unit is transformed in battle, they will now gain/lose any status effects from the battlefield modifiers to better match their new form

-- For example, an enemy Snowleopard Heartseeker transforming an allied Human Crewman now removes the Unsteady Footing status effect as their new form should no longer suffer that penalty

New game content (quests/writing/art/etc):

- Added custom Digalf and Jasie Bluestone artwork. Art is by Rae

Miscellaneous:

- Changed the music in the peace talks camp in the Go West, Young Hero quest

- Similar to maximum physical/magical/lust percent defense, Evasion, spell deflection, and lust rebuff are now all capped at 75% to prevent guaranteed-untouchable battle entities at higher levels

- Active Absorption (Absorbee) and Active Absorption (Absorber) now remove 2 delay points when a battle entity starts their turn with either of them, similar to how they lose ability and move points

- Demons and Succubus species now have the Magically Talented form trait

- Reworked the battle modifier description panel to allow for more information to display

Cheat/Debug controls (patreon-backer builds only):

- Added experimental feature to regenerate missing save file metadata, populating character name, day, time of day, and game version.

-- This overwrites any manually entered display name that might have been saved, as well as any quicksave / autosave texts

-- The button for this is found in the "Dev Test" debug panel. This feature may be useful for players who have to move save files manually, for example copying them to another machine

- Added debug button on battle subpanel that restores the selected battle entities attack / move / delay points, unless they have already completed their turn for the round

- Transform Follower button on transform debug panel filters out followers already in that form before choosing a random follower

- Added a Transform All Followers button on transformd ebug panel

Bugfixes:

- Fix for hostile NPC parties preventing the party from resting despite no longer being present on the map after they are successfully evaded, scared off, flirted with, or bribed

- Fix for Aros and Willow having comments at the start of Bosom Buddies despite not being in the party

- Fix for player being able to repeatedly cast combat abilities that do not end the turn or take an action point, such as the new Horn of Merrymaking

- Fix for missing face layer in the Traitor in the Teat endgame

- Party member statistics are now automatically recalculated when ending a battle. Previously these were not updated until a game tic later, resulting in penalties or bonuses that should have already been removed

- Fix for battle absorptions always taking 1 turn instead of the usual 2 (though some boss NPCs can still do it in 1 round)

- Fix for battle AI calculating expected chance to hit enemy target incorrectly for magical and lust type combat abilities

- Quicksaves and autosaves now save wandering NPC party locations more accurately

- Fix for Meeky encounter choice not checking that the party has 2 or more followers

- Fix for Digalf and Jasmie giving field rations instead of the aforementioned shield

-- Upon migrating to this save game file, all players who already completed the encounter are given the shield automatically

- Battles now end immediately if all allies are defeated or nonthreatening instead of waiting for all enemy reinforcements to deploy first

- Battle entities now remember each individual start-of-turn status effect they have already processed in the current round of combat

-- This means battle entities that delay their turn and then gain a start-of-turn status effect (such as Bleeding or Rooted) won't skip over them

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