Early Bird Update V0.17.07 (Patreon)
Content
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V0.17.07 (April 12, 2026)
New game features:
- Implemented Jumping in battles
-- Battlers with the Jumping trait can move 2 tiles at once, ignoring terrain penalties, enemy/allies, and normally uncrossable terrain like deep water / tree / obstruction tiles
-- Jumping costs two movement points
-- A floating battle sprite is displayed and a jump sfx is played when a battle entity starts a jump
-- Currently, battlers always choose to jump, even when walking is just as efficient. This is harmless but looks strange, so it will likely be changed in the future.
Miscellaneous:
- The Kitsune species now has the Jumping form trait
Bugfixes:
- Fix for NPC party map "ping" not showing up above map fog in certain maps