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Download it on Itch.io: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia

(If that link doesn't work, make sure you integrate your Patreon-Itch accounts first with this link: https://bluefairymediagames.itch.io/patreon-the-restoration-of-aphrodisia/patreon-access )

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V0.20.01 (September 19, 2026)

New game features:

- Added Berserk Prone form trait

-- Characters with this form trait have a very low (1.25%) chance to go berserk any time they take physical, physical ranged, or magical damage on the battlefield

-- These form trait has been added to multiple species including dragons, boar wildpeople, gwamulgum, bears, minotaurs, and dryads

- Settlement system changes (only available in Patreon cheat/debug builds)

-- Added Barracks to upcoming settlement system

--- Barracks provide a settlement-wide defense instead in a radius

--- Like with watchtowers, the number of workers in the barracks determines how much defense is provided

--- A building must still have at least some coverage from the town center or a watchtower to benefit from the security-wide bonus

-- Added planks, cut stone, and alcohol resource types. Some building construction requirements have been updated to use these higher tier materials.

-- Some intermediary production buildings like the sawmill and stonecutter now consume wood and stone. If they cannot get sufficient resources, they will not produce for the day

New game content (quests/writing/art/etc):

- Added custom artwork for Gimwilt as a unicornwoman and Gablitha as a frogwoman. Art is by ClipTF

Miscellaneous:

- Settlement system town square defense radius is now aligned to the center of the building tile instead of the bottom tile

- Updated the Personal Party Assistant random event to be less confusing when it launches after the One Hell of a Hangover quest is completed

- Added indicators on the battlefield indicating how many rounds until a battle entity can be fully absorbed. A value of 0 means the absorption will happen later in the same round unless successfully cancelled

- Form traits that grant battlefield positional start of turn effects now list them and their ranges in the form trait breakdown

- Added floating 'Z' particles above battle entities with the Sleeping status effect

- The Sleeping status effect now removes the Berserk status effect

- Tweaked the end of One Hell of a Hangover quest to display Gimwilt and Gablitha as unicorn/frogwoman when the player prioritizes their own party for transformation reversal

- Leftover movement points and the ability point displayed beside a battle entity are now removed after that battle entity ends their turn

Cheat/Debug controls (patreon-backer builds only):

- Added option to give or remove a custom amount of settlement money

Bugfixes:

- Fix for Foxy form trait using incorrect icon

- Changed the transformation visualizer lighting system to be independant of the time-of-day light

- Fix for absorption status effects expiring early and allowing absorbees to move and act

-- Note that that active absorption statuses are now considered non-expiring

- Minor sequence fix in Go West quest where player could interact with the ice gate too early

- Knockback in battles can now only happen once for melee-range multiattacks that have pushback

-- Note that attacks following a pushbacck will still connect, even if the target was pushed away in a prior attack. This may change in the future.

- Fix for companion sidebar notices (ie missing equipment, companion wishes to speak to you, hated form, etc) not updating automatically when companion joins or leaves the party via the point of interest panel effects

- Removed erroneous "sleeping" floating battle sprite from the start of the turn of a battle entity with the Battlefield Tasties status effect

- Dryad player/companion form no longer has the Naturalist form trait as that is only useful on followers

- Reptilianoids and Crystallines also have follower-only form traits removed from the species level

- When the entire party is non-eating, the days of meals remaining now simply states "forever" instead of localizing to 'infinity' in the system language

- Princess in Heat status effect now also affects Kobold Gateguards

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