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Hi folks!

I've been doing a lot of experimentation these last days, and also upgrading all my workflow software that has been frozen since the beginning of GHR.

I already have a LOT of ideas, which may sound great but it's also problematic. It's hard to dive a little deeper into one idea while you think how could also be great doing the other ones in your mind.

I dig the idea of making another parody. But at the same time I'd like to try a little less into the line of linear narrative style, which is also scary because it's hard!


- The idea of a small 2.5D action game is cool. I had a lot of fun setting up this character and her basic moves. Trying to mix action with narrative would be something nice and not usually done in this "industry".


- I also love the classic point-and-click mechanic. It needs to take place in the setting to work, though. And I think this specific one down here has a lot of potential (mystery, crime, and a nice harem). I always wanted to walk around this academy and build some alternate locations in it.


- Finally, I also had an idea for an original plot. But this would be a little less about choice and consequence, and maybe more about some kind of "grind free resource/time management" towards a unique goal. 

Share your thoughts here while I keep experimenting. Would you like to see a tech demo about one of those?

See you again soon.

Peace!

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Comments

Ryknight5

Love the idea of you making a Life is Strange Parody game! I think there is a lot of potential there.

lol32

as long we can have a "dark" path i am happy.

Justjorge

Not gonna lie, time management doesn't sound too fun. I trust your judgement tho!

mourka

Sounds interesting

José

2.5D is interesting, but Metroidvania-style action mechanics tend to be a lousy fit with general "industry" requirements (or at least I haven't seen one that did more than one of 'action' or 'industry' remarkably well yet). On the other hand, I would be interested to see what you could come up with using something like Spine. Maybe less Metroidvania and more Maniac Mansion?

Enrico

Sorry my personal preferences are totally towards a better\dynamic narrative and as less grind as possible. And that's the third option. The second: I always found harem becomes boring really really soon, what you did with GRH was super interesting also because you didn't go for the usual guy that f* them all. The first option: interesting and unexpected, could work but the real challenge there would be to be able to fit a good enough narrative and art with that setting.

JnX

Agreed, but I'm also interested in what he can do with it.

Hammer

Just as long as no goofy or ‘lo-fi’/low-res graphics. Left that 35 years ago.

Circuitarity

2.5d like Diablo is cool, 2.5d Metroidvania is frustrating. I tend to have a hard time playing games with click for 2.3 seconds, unclick for 5.3 seconds, click again for 1.5 seconds and that is the only way to get past this area. I love games where the puzzle is easy to comprehend and not to hard to solve while still feeling like I had to flex my brain (you had lots of that in GRH).

A

Little game, looking OK, though I would also agree with the comment about the games in grh being on the right balance, and about the fact of having to keep a balance between the action and not making the game not too complex and not too easy. Setting (the second picture), looking good, if I understand exactly, you are thinking about something in a college/university/sport settings ? Looks good. Third picture, cute :-), the idea of the mechanism could be good as well, it depends also on what is the goal, I guess. Looking forward to the eventual demos, is probably the best way to give a feedback

Anonymous

The 3rd path would be my preference.