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Hi folks !

Here is yet another tech demo (getting near to a game demo status now).

These last days I completely rewrote the dialog system I used in all my previous game to a new kind of "cutscene" system. With real time 3D models I can finally integrate things like camera angles, animation blended head track/ eye track and even a rudimentary dynamic "lip-sync" so the characters can stop talking telepathically and actually move their lips and jaw during dialog.

The cutscene scripts are now written in plain xml files, allowing now not only to translate lines, but modding of the scene flow.

In the tech demo you can check the new dialog system and an exploration environment that can be traversed using a third or a first person view (including a test "objective"). Notice that despite being a fully 3D environment, the player will always walk it in a pre-determined path. This allowed me to cut a huge complexity in the scene set up, to use simple scripted cameras and still feature a simple but immersive first person walk mode (an early work that still feels janky). I hope it can be improved later.

As always, post your thoughts in the comments!

Peace !


[DOWNLOAD]

tech-demo-3.7z 


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Comments

chuck edwards

No. I got the link but wouldnt open. Maybe im doing something wrong

lol32

i think it works perfectly

Enrico

Interesting, I see how you have much more freedom creating a scene. The FP probably needs a bigger FoV and oc you don't need to always focus on interactive objects :D. Now we all need to see how the naughty bits integrate *wink wink*

Anonymous

About dialogs, would it be possible to add an option for instant text (show the whole thing at once, no gradual typing), please? It would slightly ruin your artistic vision, but until the games are fully voiced (*), I'd prefer to read at my own pace (quite fast). (*) No pressure, few years from now, when you have enough people working with/for you, will be fine. :)

Anonymous

Hello! I would like to have a shout out with you ;) What do you think about it?