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Hi folks!

Quick post here to say I'm kicking off again, and it feels good to use the be back to the classic animation model. Unity 2021 2D animation tools and the render pipeline were awesomely improved, including better support for the mesh animations I use and freaking real time sprite lightning !

I'll keep some things from the prior version, but also make several changes in stuff I didn't feel working right (like the blank-slate-silent protagonist format and some convoluted stats/mechanics).

See you soon !

Peace.

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AnythingForYouMyDear

I'm assuming from the photo it's still the same IP right? I really loved the IP as well as the direction you were taking with the story in the 3d build.

Anonymous

Hello The Architect! I would like to have a shout out with you :) What do you think about it?

Jeno

Can't wait! it's gonna be dope :)

Balvenie1401

This is excellent news :D I took the end of Oct post as the end of LiS, sooo happy that I misunderstood.

SpamBize

Awesome, cant wait !!!!

Rick

Please don't drop the player controlled animations. That's something I missed from HNS2 in GRH(the deepthroat minigames were awesome and the 'breath mechanics' were a nice touch). I hope you also manage to keep 'exploration' somewhat similar to the one in the 3D engine. I felt you did a pretty good job in that department.