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Hey everyone,

I hope you had a nice week!

Today I can finally give you the next and improved version of the Benchmark scene.

=> Benchmark Link 

Current Status:

  • The current Benchmark build is really just for you play around with Brittany a bit. Nothing is final or polished (especially not the locomotion).
  • Added some more plants. Now with real coconut Trees as well ;)
  • Added one animation with Trinity
  • Drastically reduced file size! From 5GB+ to around 1.2GB
  • First version for dynamic Vegetation, not all small plants yet active. Also not yet a unified system so that´s something we have to take a look later. But at least there is some interaction which I really enjoy. Makes the map more alive in my opinion.
  • Skin Shader improvements
  • Added controls for Dick Physics & Erection
  • Tons of other small improvements!

Here is a short video of that => Dick Physics in Action

Next steps:

  • Proper locomotion system
  • Proper interactive foliage
  • Better Physics for body parts
  • Some nice Music for the relaxed holiday mood ;)
  • Adding the other girls
  • More Sex Animations
  • Better Menu

Please keep in mind this is still "only" the Benchmark Project where we gather knowledge and test things.

General:

At the moment there are too many things on my plate (Game Development, Patreon Viewer, Animations, weekly Updates, Research, Game Design, Art Design, Management, Family, etc.) and I need to slow down a bit and focus more on less things at a time to not burn out and actually enjoy work. I am currently lacking the peace of mind to really sit back, properly think about things, plan and then execute. I am rushing from one update to the next and it´s honestly not so much fun. And I should and want to exercise a lot more, which is really important.

So what I want to try is simply taking more time for tasks. I just recently read an interview from another artist, mentioning that it takes weeks for 1 animation loop to prepare, animate & render. The interview was very expiring and the stuff looks great! He simply takes his time to really polish stuff and delivers top notch content. And that´s what I also want to go back to. I think weeks for a simple loop is too long and I would be bored. But the general approach of taking time to create something great is definitely the right approach.

And it´s not only the content itself, it´s also the preparations and management of things. It´s vital for the next projects to have everything done properly, not rushed and in an orderly way. I fell really not at ease when things are not clearly structured & managed and that also takes time. 

Beginning with October I also want to change the update cycles to every 2 weeks. If you remember I did that already before and it was much more relaxed, the quality improved and I could get more things done. Because, at least now, having a weekly update takes quite a lot of time that causes delays on other ends. So we are going to try that starting October. Most likely I will go back to weekly updates anyway, once we have more content and cool stuff to show. As I mentioned in previous updates, we have to work on lots of "boring" stuff right now and don´t have a lot to show anyway. 

So please excuse when things will take a bit longer, it will definitely be worth it! And you have known me for so long already that you know I am not just talking, I also deliver. So thank you very much for your trust and patience!

Puh, great to have that off my chest! 

Side note: I will also try to get more help on things content&management wise. But it's not easy to find good, affordable and trustable people. I am on it ;)

Poll to focus on 1 thing:

Last but not least I would like you to participate in the poll of what we should focus on next. Since 2 big projects at once is simply too much, I would like your opinion on that. 

  • Island (Benchmark/Game):
    Basically what you can see now, just working more on it and improving/adding things.
  • Pose viewer:
    Would be a simple Sex-Pose viewer with different sets. This is not so complicated but also requires a lot of time & effort.

Both things are fun to do and the any future production will benefit from what we do. So it´s really just about what you would like to have first.

=> Poll Link 

Alright, that's it from my side for this week. I hope you enjoy the update and that you are ok with the approach. 

Thanks a lot for your support!

Best,
PM&Team

Files

Previews only

Comments

John Douglas

Looks amazing so looking forward to playing the game hyped and the movie u and your team have ben doing a amazing update uses need to take your time

Hiro

They are so beautiful, I am more and more fans of your works

Lary

Everything looks great.Bummer 2$ tier no longer have access to the benchmark to try.Was something I was looking forward to every friday.😔

TheGreatCornholio

Hey take it as easy as you need to. Everything is looking great!

Populuxe

It’s completely understandable if you need to scale things back a bit for your own mental health. The last thing I want is for you to get burned out.

puppetmaster

Good point, since this is a very early version, I will unlock it next week. Please do remind me, thanks! ;)

Lary

Awesome😀 thanks for being generous.I will gladly remind you next friday.

Kraig

Huuge improvement having Brittany to explore with as opposed the the UE default character. The locomotion animations are way better than I was expecting. Hir walk especially... oof! *chef's kiss* ^_^ Seems like the performance is better too. Previously I think had the 3D set to 95% and was getting ~33 FPS at 4K. Now I'm running a 100% and getting ~37 FPS at 4K.

puppetmaster

Oh that's a nice surprise! We have more stuff in the scene, shader Quality of the characters is a lot more complex than then the Unreal character and we have better performance :) Unreal rocks :)

Lary

It is Friday once again .Can you please make the benchmark available to 2$ tier supporters Puppetmaster. Also sent a dm incase you miss this reminder.