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Hey everyone!

New version of Foundry V13 integration is ready, including several new Modular map sets! Here is the guide on how to install and use the modules.Foundry V13 notes:DC-Maps-Modular v1.1.1 update

2 new Modular sets had been integrated:Crystal Caves,Upper Gambling City Part3;Derelict Cruiser - minor bugfixes had been implemented.

Foundry V13 Installation:

DC-core manifest URL: https://www.dropbox.com/scl/fi/hpqyufqgjli6yii0vaiua/module.json?rlkey=f6sjbw1t17k8ohc22bectmocc&st=ectdguij&dl=1DC-maps manifest URL: https://www.dropbox.com/scl/fi/xk1zuvs96jcj1ggfkjty1/module.json?rlkey=1csqtoc5u8zmsp2zdjxuvf48u&st=exl0kw2j&dl=1

DC-starships manifest URL:  https://www.dropbox.com/scl/fi/8qzb8vi75195wxms67084/module.json?rlkey=9enq4eumr2umuhupz2nm3ry6k&st=wyw2ofok&dl=1

DC-maps-modular manifest URL: https://www.dropbox.com/scl/fi/y282zx4d5vrnbjfx78xdf/module.json?rlkey=0nwwg53wg3zqc0kikthc2zl9t&st=r8j207wq&dl=1

Dependencies: Levels, libWrapper, TheRipper93's Module Hub, Mass-Edit, Wall Height, Better Roofs.

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Comments

Hayden Cornelius

Hi! Just starting messing around with Foundry, so apologies if this is a newbie observation. Noticing the lighting is off on the modular maps. When you place a tile, it seems like it's way off. Upon inspection of the tile appearance (double clicking in the tile selecting tool, second tab), the Tile Anchor is set to (X: 0.5, Y: 0.5). Changing these to (0, 0) fixes the lighting placement (and door placement on appropriate larger tiles like the (Imperial Station - Space/20x20 Space Engineering)). Is this a real issue or do I have something misconfigured here?