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Hey guys! Finally all 3 DC modules are ready to be used with the latest Foundry core version.Foundry modules 0.3.0 changelog:-Imperial City integrated (Ecumenopolis_Imperial compendium)

-Ruined Ecumenopolis integrated (Ecumenopolis_Ruined compendium))

-Modular Seabed and Sea caves integrated. (Seabed compendium)

-Scimitar-class Starship, T6 Shuttles in 3 variants added to Starships compendium.

All compedia are neatly gathered together with the new Compendium Folder function.If you encounter any unnoticed bugs in the V11 integration, please reach me out in Discord, I will fix them :)

Foundry V11 Installation:

DC-core manifest URL: https://www.dropbox.com/scl/fi/trphikt8lm4ryyfq54299/module.json?rlkey=3eipe0a60scosuuo1q5il94fv&dl=1

DC-starships manifest URL:  https://www.dropbox.com/scl/fi/ep6vfg6591c1ai8tcda4q/module.json?rlkey=pur62vff5qs2j8tvs0uyrdujg&dl=1

DC-maps-modular manifest URL: https://www.dropbox.com/scl/fi/i7dsmmpjysnb9y60jw7ys/module.json?rlkey=fj5mwxllx4qbfgp5t9tsi8yz0&dl=1 

You may be suggested to install all dependencies automatically, press yes. After enabling the modules in your game world, just create a scene with grid size 140, and drag and drop actors from compendia into the scene.

Dependencies: Levels, libWrapper, TheRipper93's Module Hub, Token Attacher, Wall Height

Foundry V10 Installation (In case you still use it):

DC-core manifest URL: https://www.dropbox.com/s/8uvb3o5b8wrbs19/module.json?dl=1DC-starships manifest URL: https://www.dropbox.com/s/046l3lf46pubxdp/module.json?dl=1

DC-maps-modular manifest URL: https://www.dropbox.com/s/ioezgg62sz8abif/module.json?dl=1After you boot up your game world, you will be suggested to import compendiums. Say yes.

If you already have these compendiums in your world, you may manually delete them, and reimport through Configure Settings - DC_Maps_Modular/Starships - DC GM Menu - Force Reimport, then press F5V10 Dependencies : Token Attacher, Levels, Wall-Height. DC-core is required for all the other DC modules.

Files

Comments

Vincent Martin Delgado

Am I missing something, or are the maps not included in these modules? If so, how do I import them

Science1337

Hey DC, that sounds awesome and must have been considerable work! 🤯 I am on FVTT 11.308 and when using the link for the DC-Starship manifest, I get an error message, that the manifest is for FVTT 10. The modular maps pack returns a "module validation error".

Ideally Idyllic

Hey DC! I absolutely love your work. My friends and I have been having a blast exploring the galaxy through your maps. This may be a dumb question, but do your map modules update as more maps come out? Thanks!

I Greaves

DC is lower and junk world not on there? I cant seem to find them.

Javontay Peoples

Hey DC, would you be willing to release nonmodular versions of your maps that are configured with you're own professional eye? It would be really helpful to be able to load up a "default" Imperial prison for example if I need a map on the go.

Jeff Anderson

this crashes in v12, tried on two separate instances