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Lots going on lately, as we get into level design. Here are several odds and ends in the workshop.
-Trying out some new, more realistic explosions.
-Rough level design plan for the opening segment of the first mission.
-Blood droplet pickup idle and feedback animations. This fills Psycho Meter for special attack
-Golden Jewel pickup idle and feedback animation. Rewards bonus score.
-Screen shot of actual gameplay from build. Since I deleted my adobe apps I can't easily make gif videos. When the game is further along I'll upload a proper video.
The fun is just beginning. More to come!

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