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Just a little tease of the VR Simulator in action. Everything is procedurally generated in this level. Compared to our hand designed levels with specific objectives, the first impression was that it felt somewhat pointless. In order to bring meaning to the random waves of enemies we decided to implement a destruction meter and a time limit (placeholder UI at the moment). The meter fills up by destroying the enemies, with the value based on HP. Along with the time limit, this really forces you to stay in the heart of the action and be an efficient killing machine at all times. I think the concept works well and it provides genuine fun. The trick will be balancing it so you can beat it with little time to spare, and every play through feels equally fair. 

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