Medivalism v6 - x512 & x1024 (NeoForge 1.21.1) (Patreon)
Content
Resource Pack:
Fixed specular maps
Mod:
Added Roof I 45°
Added Roof I 45° End - Left and Right
Added Roof I 45° Convex and Concave
Added Roof I 45° Ridge
Added Roof I 45° Ridge - Corner, T junction and Cross junction
Added Roof I 45° Ridge End - I and II (open and closed ending piece)
Mod Pack:
Added Fancy World Animations to animate doors on open/close
All blocks are displayed in my Dev Map.
For Medievalism I recommend using a shader with POM support. My personal preference is currently SEUS HRR 3 or latest IterationRP.
DOWNLOADS:
Medievalism Mod Pack (Modrinth App)
Medievalism Dev Map (for Medievalism block presentation and building ideas)
INSTALLATION:
Automatic Installation (Recommended):
Automatic installation instructions with Modrinth App and Medievalism Mod Pack. Follow the video tutorial (works the same way for Medievalism):VIDEO TUTORIAL
Manual Installation (Not Recommended):
Resource Pack:
Resource Pack installation is straight forward. Just drop the downloaded resource pack(s) to the Minecraft resource pack folder:
.minecraft\resourcepacks
Mod:
1. Mod File Installation:
Download Medievalism Mod here
Go to "mods" folder in ".minecraft" folder and drop the ".jar" file there
You can find it in .minecraft folder by pressing Windows Key + R and entering %appdata%
If "mods" folder in ".minecraft/..."doesn't exist, create it
2. NeoForge Installation:
Download and install NeoForge for 1.21.1
After installation your Minecraft Launcher should look like this. If not edit installations above and create NeoForge instance as seen below
Make sure you allocate more RAM, at optimally 8-12G
6. Continuity mod installation for CTM (optional):
Connected Textures (CTM) require another mod called Continuity and two dependency mods that ensure compatibility. They create automatically connecting blocks and edges around blocks (grass).
Download Continuity - NeoForge 1.21.1
Download Forgified Fabric API - NeoForge 1.21.1
Download Sinytra Connector - NeoForge 1.21.1
Place all 3 .jar files into the "mods" folder along with the rest of the mods