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i finished my nanoreno game!!! waaaaaa!!!!!

you can get it here: https://nomnomnami.itch.io/charm-studies/patreon-access 

as always, you'll need an itch.io account to access the link.

public release will likely be the 31st since i have to do the art collection and get the soundtrack ready, and i don't want to rush too much.

hope you enjoy it!!

-nami

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Comments

Sophia Fauste

Oh exciting! I love picross style games!

Wake Archus

just finished and it's so cute! I loved the two's interactions so much!

raybleh

just finished the epilogue, wasn't expecting to love it as much as i did! just the cute little expressions cassia makes when you mark stuff on the puzzles were enough to win over me

Will 💜

Yay a Cassia game!! Coincidentally I've been on a picross/nonogram kick lately (though I've never played any of the notable picross games people are probably familiar with), so when I heard you were making this kind of thing I was all like :o And I really love it!! The whole presentation is stellar: the soft sweet palette, the cute portraits anchored in the corners, the pacing and flow between puzzles and dialogue, the music with the 💯 vibes, good grief there's too much to list. And you cram so much characterization into the writing!! I finished all the puzzles + epilogue just a little bit ago, and it was quite a pleasant way to spend my Sunday evening ^_^ I appreciated the heads up at the beginning that mistakes or "wrong" answers wouldn't alter the plot, it kept me from overthinking the dialogue choices haha Also it was a nice touch having the music room cycle through the tracks automatically; I could spend some time doing something else and glance at the screen to read the next commentary snippet whenever the track changed c: My fave is probably Discerning Witchcraft btw~ I did have a couple nits on the charm puzzle interface, but it's no worries if they're not something you can get to! - Dragging lines would be a lot more comfy if they could stick to the row/column you started dragging over, even if your mouse drifts away. I dunno how common that feature is in picross games, though. Maybe it could be an option? - Speaking of dragging/clicking, I noticed that the game wouldn't register them intermittently (even if I had already dragged over some tiles and was still holding the button down). It seemed to mostly line up with with Cassia's sprite changing, so maybe some Ren'Py machinery is having side effects on input processing? - I would have used the "mark" feature more often if I could switch the mark/paint mode with a shortcut key! Anyway congrats on finishing NaNoReMo!!! This is such an impressive project to put together in a month omg

Flake

The hug witch is here! <3 The story was cute, the puzzles were chill, some lore was revealed, and there was even a fun little nod to her tears. All in all, this one wasn't bad at all. I've noticed the game is a bit inconsistent regarding what counts as a mouse click. Menu buttons react when LMB is pressed, but the story advances when LMB is released, so I ended up accidentally skipping some text when clicking on a dialogue option. Not a huge issue; just thought I'd tell you.

Yajoovya

This was a nice little game! Good to see what Cassia got up to at school, and the details about magic were interesting. I loved the music. Very soothing and relaxing. This was the first picross game I've ever played, and I had fun with it! Logic puzzles are pretty engaging, and very satisfying when you untangle them and solve them. Shame that a line of dialogue was skipped after I finished each charm, but I could easily go back and check it. Well done with this! :)

Arkie

What a cute game, I loved the charm mechanic! Very challenging, especially the extra ones. I hope everything ends up good in Senna's life! Also, I'm new in the patreon but I've been following your games for years and I'm love with them, so excited for your new releases

Cranberry

Ahhhhh, I loved it! The epilogue made me tear up a little bit! 😭