Fortnightly Report (week 28-29) (Patreon)
Content
With another two weeks gone by, so here's another compressed and spoiler-free report!These two weeks our most active members have been our programmers, which is why their work dominate the list this time:
Made significant improvements to stealth code, including improved line of sight, pathfinding and overall behaviour of enemies/guards
Finished the first working alpha demo of the interrogation system. For more info on this, see yesterday's screenshot
Added maps and scenes for the first part of chapter 4
Added sprites for chapter 4 characters
Improved and added some faceset scenes in the prologue
Made various lesser improvements
Fixed various bugs
Summer spare-time has just hit our main guy, as well as some other members, so expect the next report to be even longer (no pressure)! :D