Fortnightly Monday Report (Patreon)
Content
Greetings once again, fellow DIDers~ Hope you are all still staying safe! As always, here is a brief and spoiler-free list of things we've worked on these past two weeks:
Finished some more main story scenes
Worked a lot on adding side quests
Made improvements to the quest menu
Added some new battle graphics to the game
Worked on lineart for some other new battle graphics
Coded in some new enemies
Added more maps/areas to the game
Started working on area-specific backgrounds for the escape system
Finished and implemented two new original soundtracks
Made and added some new sprites
Fixed a lot of bugs
Did a ton of backend changes and minor improvements all over
Hosted a public development stream
Distributed the v25 update to testers
Since we're preparing a new public demo release, a lot of focus lately has fallen on improving early parts of the game, both in terms of adding new content there and in fixing bugs and optimizing things.
Until next report~