Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

 Just to clear thing up first:  

ETSM V1- internal version never released (V1.1 first released ever)
ETSM V2 - 2016 build, outdated
ETSM V3 - Current one
ETSM V4 - Future build with new sound engine 

It's been almost 3 months since i started creating new content for ETSM V4. And the most negative thing regaring ETSM was - engines and i knew it, but i couldn't do anything. I worked hard on cannons/mgs but i had no idea how to properly make engine. I still think that tanks are about good sounding cannons, not engines.

And i thought this is would be good idea to prepare all engines to a new quality level.
Spent literally 2 months on researching/finding/creating samples for Pather (HPL30) engine.
Played many tank/race games to find out the best way to create engine sound.
I asked many AAA artists on how they creating sounds for cars/tanks.

https://www.youtube.com/watch?v=3k3Keh0fWjc 

Creating sounds for cars relatively easy, while for tanks is not. Because of different rpms/engines, different speed (obviously damnit). But many games do the same with engine sounds tanks or cars, doesn't matter. This is moving object with it's speed and sound

Many (i mean almost all of them) tank games make constant loop sound that changes on speed, sounds good for cars yeh, but not for tanks. Gaijin did exactly this way. And we got constant dull sound without gear shifts.

I did new, complicated and tricky way that makes engine fully dynamic with actual gearshifts. It still sounds wonky caused by old sound engine.
Please note: this is only test V4 engine version, and intended to be in new sound engine.


Epic Thunder V4 - What is it and "what's different with v4"?

V4 is gonna be the best sound design job i've ever made, this is successor of V3 with new features provided by new sound engine and brand new content base

V4 is: *

- HRTF audio (you can locate audiosource much more accurately)
- Speed of sound based on scripts
- More features based on new sound engine (better optimization, more sounds in scene)
- Refreshed sounds (cannons, mgs, engines)
- Urban echo for each cannon/gun
- More unique sound events (cannons, mgs - based on gaijin's decision)

*- not a promise or announcement.

That being said our weapon is patience, to wait what gaijin will showcase with new sound engine

Now gow back to current Epic Thunder V3, as always expect new build next week, same for planes.

Stay tuned.

Files

Previews only

engine v4

Comments

Anonymous

honestly, well done

Anonymous

While I think this is a very good start, it also needs a lot more work to be done before it's anything I'd call finished. I also have to go on record and completely disagree with you on tanks being about guns vs. engines; I can confidently say from my visit to tankfest, as well as my experience playing games such as Post Scriptum and Hell Let Loose (which both did amazing jobs on their vehicles) that tanks are a synergy of both the gunfire and the engine/tracks, with the drive train forming the immersive, all enveloping background that draws a person in and gunfire to punctuate moments of action and suspense, so I'm hoping that you do tank audio justice and turn out some top-quality engine audio to compliment the guns you've done such good work on. I would personally ask that you take a good, long look at the M163 especially and its frankly awful engine audio, especially since that audio is used for a large number of vehicles.

Anonymous

Great job, you did well. There's a lot of changes. I really expect this new version

Anonymous

Cannot wait to hear the HL230 series and CV12 series in WT, they sounds amazing and I really hope one day that the sound of WT can be as good as Forza or EuroTrucksimulator

NewAgeSoldier

So, when are we able to see V4 in action? I kinda like what you did in V4, sounds a lot more natural :D