POLL: Do we need Sound Occlusion? (Patreon)
Content
Hey everyone, so this is pretty sensetive topic, because sound occlusion have pretty much great impact on gameplay and overall sound picture. But in any case I want to know your opinion regarding this feature.
So what is sound occlusion? This is basically sound propagation, IRL you can't hear sound on full volume if sound emitter stands behind the wall or building etc. rather
will you hear muffled or not exact representation of sound.
For example if gunshot happens behind a wall or building, all you will hear is muffled and "abstract" sound of gunshot, but most importantly not so punchy.
In War Thunder this system is based on visibility, it's not even close being complex, but still allows you to make with sound engine and effects create some kind of low volume and muffled sound (this is totally controllable, since this is just applied effect to the sample - like, if visibility is 0, then specific sample -8db, etc)
But most important thing it can be applied to any sound event, engines, gun, cannons etc.
And that's where controversal part begins, while it's realistic and can "unload" the whole battlefield sound picture, it can became more structured, because some cannons shots behind the cover, some on your direct sight, so this is reduces "overhelming" situation.
But that leads to significant loss of immersion, less info of what's happens on battlefield, less engaging in combat.
Obvious solution is to split this into several parts, engines, mgs, cannons.
But once again, this is extremely simple occlusion, it doesn't count surfaces thickness or anything, if visibility parameter is set to 0, then sound of tank reduces to approximate -10db with added 'muffled' effect.
As always leave your thoughts in the comments.