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For our 48 month Twitch Partner/Affiliate Anniversary Event we decided to take a trip down memory lane to the very first FFVII mod we played on stream, the Nightmare Mod. This mod is a broken down unbalanced mess, but holds a lot of nostalgia for the crew and is genuinely very fun at times when a big boss is finally defeated.

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FFVII - A Return To The Nightmare Mod (Part 21)

For our 48 month Twitch Partner/Affiliate Anniversary Event we decided to take a trip down memory lane to the very first FFVII mod we played on stream, the Nightmare Mod. This mod is a broken down unbalanced mess, but holds a lot of nostalgia for the crew and is genuinely very fun at times when a big boss is finally defeated.

Comments

Dr_Purple07

Yo death! I think I might have an idea for a solution to all the fights that are crashing. The Zach NPC at the start of the mod mentions that the nightmare mod is a combination of a couple of different mods, including the hardcore mod, and most of the fights that are crashing I’m noticing include enemies unique to the hardcore mod, such as the chocobo fight for the choco/mog materia and the fight in that one room in the first reactor (hardcore mod added water heaters to some of the fights in the first reactor). So I was thinking that if you download the hardcore mod and moved the files for enemies and their stats/models over to wherever they need to be so that the nightmare mod can access them, it might stop the crashes, at least some of them. This is not something I’ve tested, just an idea that I had. So if it leads nowhere, sorry.

Dr_Purple07

Also if the game crashes less you might be a little less aggravated by the mod and a little more enthusiastic about continuing it, and I would hate to watch you play something if you just are having no fun the entire time, that kinda defeats the point

Dr_Purple07

So uh, about returning to the nightmare mod again? Wasn’t that supposed to happen at some point?

4-8Productions

Still need to test things out and see if I can make the rest of the mod playable, and also fantathon has been doing mostly double days lately to finish up FFX. Maybe I can try to get it done by the time X-2 is going, although I'd like to do as many double days as I can X-2 doesn't really need them as its not super long, at least not until that final dungeon grind.

Prakash Acharya

Hey Death, I'd love it if you'd finish the nightmare mod whenever you get a chance. I want to see how far you can get into the mod before it becomes impossible to continue—loving the content, as always!