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Sorry for the delay, some stuff went wrong and it set us back a bit.Here it is! V1.6 of Termine. This update adds Eula as a playable voiced aggressor and a new hold, the front facesit from which you can also access a thigh smother.

Of course all dommes have been given new lines to go along with the new animations, and Eula's been fully voiced across all holds.This update couldn't have been possible without the following awesome writers:

GreenRedSylph:https://www.deviantart.com/greenredsylph and TheNightCrane:https://www.deviantart.com/thenightcrane Who both massively helped out with the voice line writing process.And without Hazeker's beautiful Genshin models:https://www.patreon.com/HazekerMods?l=en Hope you guys enjoy the update!

Files

Termine V1.6 Showcase

Comments

Lollookatyou

The consistency in which you upload these are great!

Zander

this is truly amazing!!! your work is outstanding and the updates are fast, can't wait for the next smother poll and new character!

Upwardsoul 218

Sorry I'm new how long does the mobile version usually take to come out?

Bartuke

Holly crap this update is HOT as fuck! It sounds weird, but I absolutely love the re-model of the pussy for every character, and I don´t know if it´s just me or the model´s skin look smoother and more "jiggly" (I love it) Eula´s voice actress did a really good job and personally I love the "muscle" option. I thought this wasn´t going to be that good (I voted for other stuff) but I have to admit that Starvy and "associates" did a wonderful job!

Aky

Is it me or does it look like the characters body are a bit 'glitchy'

Pon

Excellent update! Cant wait for hand strangling.

Jina3000

I hope the front sit can get a similar "grind" feature to that of the reverse eventually. But this is a very nice update regardless

Billerboob

oh my god this is exactly what i wanted you're amazing

Dannyboi

I sincerely hope we get a grind feature again and eventually add sounds for the grinding.

starvy

Thanks for the kind words. I think the new animations turned out really nice too. Glad to hear you like the changes also, I'm still constantly experimenting with shader settings and jiggle physics to get the best results possible.