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hey peeps, cgb didn't have time to record a video, but the implementation on props proceeds smoothly, and we're still building the first night/day of the game-

as for androcosm, cgb asked me to do some concepts for the wulli, the race of fuzzy blue people i showed you last time. This time i designed some aspect of their civilization and how their planet, verda, looks, aside from just the characters.

one thing to know about the wulli and their planet , is that wullis can't really see red, as their planet never really developed pigments that use that color, and the chemical composition in general don't use much red in its elements. This gives verda and the wullis tools and everyday clothing a particular look, as you can see

as you can see , cgb told me to design the wullis architecture and clothing thinking of googie architecture and 60/70s space age fashion. His objective is to have the wulli look kinda silly, but it kind of is just all appearance as they are a quite capable and advanced spacefaring civilization

after the urban scene i should've probably done something rural, but i was having fun with the urban setting so i went for a police crackdown scene on a couple of drunk louts.

well , that's all i have to show you peeps. I had a lot of fun with the worldbuilding of these fuzzy guys. Hope you like these concepts too !

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Comments

Sandpuppy

wullis look good!

Rodney Talon

Makes me think of Dr. Seuss meets the Jetsons

JustEki

I love the idea of limited palette with an in-world reason. Removing a color entirely gives the planet an alien look all by itself. Also, I appreciate how many feet show through the plastic :3c

Becquerel

Oh wow! This is pretty cool!