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small update for z&a , These days i've been struggling to have the demo accepted in the storefront since we want to partecipate to the steam next fest. I had to learn how to deal with branches and depots and reviewers that don't play the game they're supposed to review and say there's no nsfw content in a game where you see a dick in literally the first minute... and so on and so forth. Technically i've fixed everything and next week hopefully they'll approve the build i uploaded , but man it was a struggle.

as a result i'm a bit drained and i was a bit sluggish for this update, i've only managed to make some small animations and the backgrounds for the play zap will direct to convince piercer they didn't blow up his truck.

this first bg is for when mal directs the play, where he will start recounting the events that led to the schism between heaven and hell... wich will instantly bore piercer , making zap take over to make things more exciting and more related to him-

from there on the player will be able to choose what backdrop , what props and what lighting to use for each scene to maximize piercer's excitement. There's three backdrops , and i tried going for a UPA style with them, since i wanted them to give an old-school feel. This is the western backdrop

then there's a sci-fi backdrop..

..and an horror one.

for the play , since zap will be directing , the actors will have to be the archdemons he recruited around hell, re-enacting the events from the start of the game, so we have barbariccia as piercer-

Mal as andy--

and sid as zap himself.

i also animated the last bit of the D.O.R.K. center section that i kind of forgot to do, wich is zeke capturing andy.

sooo, yeah. not much else to show , apologies, probably much more the next time, but for now that's all, peeps. Hope you liked the art and anims, i'll see you next time!

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Comments

Fe5ter

Barbariccia cosplaying as Piercer is Worgen's wet dream lol

Kerphyrus

I have to say you were amazing making this update, even with all the stress you had with the bureaucracy of getting the demo accepted at Steam Next Fest. Dealing with people who have never seen your work is tiring; having to explain so many of the same things about the project and making sure all the information and paperwork reaches the people who matter is exhausting in a very different way from the daily, repetitive work we often get used to.

Rodney Talon

Whoa guess never struck as real until mentioned this