Home Creators Posts Import Register Favorites Logout

Content

After venturing back to the surface and a little higher with the last content pack, we head straight back down - into the deep sea and onto a (nuclear) submarine!

This survey was a little different because I couldn't decide between the many great topic suggestions from the community and decided without further ado to simply include them all and see where the greatest interests lie.

In any case, a few clear favorites emerged and (albeit narrowly) the submarine was able to take the win for the next content pack.

The most voted topics after the submarine (light orange) will then be included in the next poll.

.

I'm definitely looking forward to start working on the submarine pack. It will definitely come with new challenges but also has a lot of potential for really unique assets and a special map.

A big thank you to all people on the Discord Server that already provided me with so many great input and inspiration!

If some of you also have any ideas about what the maps could include or what assets / Rooms / Prefabs you would find exciting, now is the perfect time to let me know and I will do my best to incorporate your suggestions.

Feel free to let me know on the Discord Server or here in the comments.

.

Also of course thank you to all Patrons who took the time to vote!

I wish you all a wonderful weekend!

Greetigs from Ana

Files

Comments

Simon 'Landmine'

Given your general style, I'm guessing you're going for a 'realistic' modern nuclear submarine (lots of tight corridors and cramped rooms) rather than something more 'Bond villain'/'modern Captain Nemo'?

a day at

The more realistic approach is my Initial thought, yes. Would you have something specific in mind for a Bond Villain / Captain Nemo scenario? Sometimes I will be able to create fitting assets that might fit but don't make their way into the Maps or a Variant of a map would be possible :)

Simon 'Landmine'

Well, the simple solution, especially if it's going to be a nuclear missile submarine rather than an attack sub, would be to come up with an option that pulls out the missile tubes to replace them with the 'owner's suite' (although a proper Bond villain would probably retain a pair of tubes for threatening folk - or as an objective for the heroic agents who have crept aboard). Something the size of the recently-retired Typhoon class would free up quite a bit of space without the launch tubes, probably enough for a that 'villain's yacht' feel, with bedroom, study, dining room, etc., without impinging on the 'practical' elements of the submarine. So most of the submarine would remain exactly the same, except for the missile compartment. Of course, if you're planning on mapping an attack sub, that has a lot less space, so there aren't really any options there - which is fine. Hijacking an attack sub is a worthwhile challenge in itself.