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Hello everyone!

I hope you have a wonderful Friday!

Today I want to show you a little insight into my ideas and a few examples of what I have produced so far for the submarine content pack.

As always not as far as I would like to be and there are still a few essential assets to draw and rooms and prefabs to put together but I still wanted to give you a little insight.

Here are a few examples of the assets, textures, walls and portals I already made:

There are still assets left on my list that I would like to draw, but when I have them ready I'll start on the modular rooms and prefabs and finally on to the maps.

I also wanted to share my sketch for the submarine map with you. It's quite rough and I haven't refined it (because I'd rather spend the time drawing assets XD), but I hope the basic idea of the structure as I currently envision it is recognizable.

Of course, with battlemaps it's always a fine line between reality and playability. So I tried to find a mix between realism and an encounter friendly environment, so there are some compromises I had to make, but I hope the basic technical idea (and its approximate correctness) remains somewhat intact. In the corridors I plan to integrate pipes and different equipment on the walls so that it remains visually recognizable as a walkable space but hopefully still creates a feeling of tightness.

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So, I hope I've been able to give you a brief overview of what's to come.

If you have any questions, ideas or suggestions, you are welcome to let me know.

Write it in the comments, send me a DM or bring it to the Discord Server :)

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I wish you all a wonderful weekend!Greetings from Ana

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