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Heya everyone!Today I want to share an additional map pack outside of the bigger content packs with active patrons!(+ a few variants as free versions on the free part of the a day at cloud and as attachment to this post below)Since drawing assets still is a pretty big challenge I wanted to share some new content with you nonetheless - so that the waiting time isn't too dry! So I decided to make a little easier, but hopefully nonetheless helpful, battlemap. And I am just so happy to be able to share some new content with you!

[There will be more content for creative & thorough GMs coming as well! I am working on new and colorabIe, modular roofs and more roof equipment in general. Those will be integrated in the next content pack "a day at the city center", but I will probably do two "early access" Dungeondraft publications beforehand this time, so you can already test those out and use them in your maps. These will also include the asset ideas from the community map making contest submissions. Just hope that drawing will get a bit easier soon so I can start properly with those!]

THE HIGHWAY BRIDGE [60x43]

This Bonus Map pack comes with a whole lot of different variants, so many - it would take a lot of space to show them off, so I made a little GIF to show them all to you:

There are two main themes: "modern" and "abandoned" and three different main Biomes: Green, Desert and Snow;(The "Green" and "Snow" Variants also come with versions with and without trees and the abandoned "green" versions come with "rusty" and "mossy" variants):

as well as the following "situations":

empty (without any cars)

"normal" Traffic jam (just the usual traffic chaos XD)

"post apocalyptic" Traffic jam (where everyone is / was just trying to leave the city)&

Military Roadblock (a restricted area where no one is / was supposed to cross, with a variant that just includes just the roadblock and one with a traffic jam in front, with cars trying to get into the city)

These all also come with a view from the ground and from the bridge that crosses the highway.Here is a bigger example :

These all come as

300 & 100ppi JPG files with and without grid

100ppi gridless webp files and transparent overlays

Active Patrons can find this map set on the Cloud in the #0_Other > Highway_bridge folder!

Thorough GMs also get the Dungeondraft Map files.(Note: I made the empty, main versions of the maps inside Dungeondraft, but added the cars and some smaller additions in Affinity Photo - because it would've taken a loooot more time to change the cars depending on the variants (so same car at the same spot as normal, rusty and mossy versions XD). I also used the following Dungeondraft mods for this map: Blurred edge pattern & Colorable objects & Paths, both made by "Shi34". (You don't have to use them, but the result when you open the map will be vary from what you see in the maps)

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So whether your campaign takes place in a temperate climate, in the desert, or in (nuclear) winter - I hope that at least one of these variants will be useful for some of you as a "drop in encounter", car chase, ambush or whatever ideas come to your mind!I hope you all had a wonderful start into this new week!Greetings from Ana

----------------------Also: Thank you for your interest in a day at!

You can find all free content that has been created so far on the a day at cloud!  If you like my content you are welcome to consider becoming a Patron! All these wonderful people help me put these visions out here - I´ll be glad if you decide to become one of them!As always:If you have troubles, suggestions or just want to be up to date - you are always welcome on the a day at Discord Server!  Or you can DM me here, on Discord or via mail: contact@adayat-maps.com . 

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Comments

Simon 'Landmine'

Of course, that road block might have a traffic jam of people trying to leave the city instead ... who knows what they might be fleeing? (Hope your recovery continues swiftly!)

a day at

hehe, yeah, who says the city is to the east XD And thank you!

Simon 'Landmine'

I suppose I've just read too many settings where people are trying to escape a city rather than get to it!

James Long

I just wanted to point out that your FoundryVTT pack is for v12 and v13, but the Cyberpunk Red system is in v11. Could you release it for v11??

a day at

Hey! Yeah, hoped Red would jump on V13 soonish. Looking into making it backwards compatible, but we are a bit hesitatant to "just" make it backward compatible and want to test it first. Do you mean the modules in general or the free one? Regardless of which one: If you are up to a little bit "hacking" you could try the following: download the module, go into your FoundryVTT folder on your computer, go into the module and select the manifest.json and open it in a text editor. There you could try and say that V11 is Minimum and V13 recommended ... That worked as a temporary workaround for others. But features like regions won't work since they got implemented with V12. Hope that approach works out for you!

An L

Fortunately they recently made the jump to v12 and one of the lead developers already jumped to working on v13 saying that the jump from 12 to 13 isn't as much of a cluster bomb of problems as the jump from 11 to 12 was.

a day at

Oh that's great news! Somehow missed those news totally, thanks for keeping us up to date :)