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Heya everyone!TL;DR Modern Map Variants and Floorplans of the "Tower Part 2" are now online, Rest is coming soon.

Weeeeell - I am still getting used to the new release structure and everythin went a bit differently than I had in mind and planned.Originally I wanted to publish the entire second Part of "The Tower" today, but after throwing out my initial sketches for Part 2 and redrawing everything from scratch, plus the anniversary content taking much longer than expected, I have to admit that expecting to get five levels of this monstrosity ready within three weeks next do drawing assets and the whole things around creating these I might have been a bit too optimistic XD

The good news: the modern maps and floorplans are finished, and I’m happy to share them with you today. This includes all cutouts and overlays, as well as the surroundings with various blur levels.

The abandoned variants, Rooms and Prefabs, the updated Dungeondraft modules (for both "the Tower" Pack and the Thorough GM Pack), as well as the Foundry module update will follow as soon as I can finish them. Once everything is ready, I’ll make a proper Part 2 post so you can see a full overview of whats new.

Long story short: you can download the modern maps and the first part of the second part so to speak from the cloud right now, and the rest of Part 2 will be released over the course of next week.

I am sorry for the delay and hope I will be able to catch up soon! (But first I need a bit of sleep and a bit of brain and above all arm rest XD)

Btw. the new content is integrated in "The Tower" folder structure on the Cloud.Also: Don't forget that the vote for the #30 content pack is still online until the end of the week - right now there is a tie between "The University Campus" and "The Government District", very closely followed by "The forgotten District" - so if you haven't voted yet, there is still time to chose your favorites! (Or to change your mind XD)But so you also have something to see, here's a preview of the modern maps:

Apartments 1 - City Background:

Apartments 2 - Harbor Background:

HQ 1 - City Background:

Office 1a - Harbor Background:

Office 1b - City Background:

I wish you all a great upcoming weekend!If you have any questions, feedback or anything don't hesitate to reach out!Greetings from Ana

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Comments

DeviousHearts

Holidays are a busy time for us all. Completely understandable. :)

Simon 'Landmine'

Ooh, nice! And no need to apologised for the delay - I'm sure that most of us prefer to have something with your usual level of detail and invention rather than something rushed out for an arbitrary deadline! After all, you produce excellent maps, while some of us (me) just talk about our (my) ideas for them, and then never actually do anything about most of them! :-) That executive corner office is impressive (especially with the harbour view) - "You know, I can see my yacht from here?" And the indoor 'garden' meeting room is inspired. I presume that the gardens at the bottom of the lightwells are on the roofs of the lobbies? (This does further raise the potential for an intermediate floor in the future with access to the gardens - although if access isn't public, then it might simply be a double doorway from the maintenance area in the service core to allow a groundskeeper occasional access ... or to allow an extraction/heist team an escape route after rappelling down from their target further up the tower - "Look Dave, it's not my fault that they were in an inward-facing apartment!") Now, rest that arm! Don't be overdoing it!

a day at

Thank you so much! Yes, I rather share the content with a delay than half heartedly finished! And yeah, the lightwells would be on the first upper floor, thinking access might be from kind of a "tower administrative" wing. I was racking my brain on how to change the shape for the upper floors so it better fits the different use cases (without doing the whole Tower from Scratch XD) and thought these inner lightwells might be a fun thing Game Play wise, so great to hear that they inspire ideas right away XD (Hope Dave will have some indulgence with the Crew hehe)

Simon 'Landmine'

Tower administration is a good one. Could also just be a first floor of flats where they're only on the outer edges. Or even house an alternative restaurant in one wing - or a late night bar/nightclub, because if it was sandwiched between the lobby and the office floors, then at night it wouldn't disturb anyone, and could still have expensive views over the harbour. Sorry, I'm thinking again! (At this point Dave is halfway down a rope to the garden at the bottom of the lightwell with the McGuffin, complaining over his headset to the team's mission co-ordinator.)