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In my current Mothership campaign, the story takes place on a planet’s surface, and so far, the player characters haven’t had a ship. This feels unusual, as in Mothership, the ship typically serves as a headquarter, in addition to transporting the characters from point A to point B. They are missing something they can truly call their own – something their lives depend on, and something they might even have to defend. That’s why I created this mining vehicle, which will become the characters’ home once the dramatic events planned for the planet begin to unfold...

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