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High Elves units and Difficulty changes are done! Other factions should go faster as I already did some background work for them!

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Tides of Torment Modding #3 - Difficulty and High Elves Units

Modding! Whispers of the Eyeless 🎆 https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/ Donate ► https://streamlabs.com/venrissfo1 Support me here ► https://www.patreon.com/venris Discord ► https://discord.gg/ETaUQNk Twitter ► https://twitter.com/VenrisSFO Homepage ► https://www.sfomod.com/ ------------------------------------------------------------------------------- SFO: Grimhammer III ► https://steamcommunity.com/sharedfiles/filedetails/?id=2792731173 SFO: Grimhammer II ► http://steamcommunity.com/sharedfiles/filedetails/?id=1149625355 SFO: Grimhammer I ► https://steamcommunity.com/sharedfiles/filedetails/?id=2663655054 ------------------------------------------------------------------------------- #totalwar #warhammer3 #rts #sfo #grimhammer #tidesoftorment

Comments

Josh

I know you said you’re just being consistent on the passives only being 100m but can you explain why you made the change in the first place? I think I prefer the idea of map wide both from a it’s a passive so therefore I don’t want to have to think about it perspective and a I doubt the ai thinks about it either perspective and maybe that’s why CA did it that way to begin with?

Josh

aww and the funny ballistic plating? to clarify does the loremaster of hoeth not give it with a skill anymore to all swordsmasters in the army?

venris

We did not moved to campaign just yet.

venris

We want casting spells to be tactic also based on where the caster is. And 100m is in most cases your whole army so I dont see the problem.

Josh

mmm I think I understand your thought process there, i personally definitely dont want the caster to be able to be so powerful without some risk like it sounds you agree with. it does maybe give advantages to hybrid/melee casters and blob factions tho while disadvantaging the more spread out factions. For some reason my brain only see’s this as an issue for those passives while casting. That said, I can’t remember right now, do you also increase the effects of the passive if they are now more localized?

Josh

mm I see well I hope you’ll keep it in campaign at least when you get there (even if you move it to being harder to get or something similar)! Happy holidays and thanks for all the hard work!