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Hello, Venris here!In short! Full units rebalance patch is in beta now. See the changelog:- game 1 factions units rebalance imported to SFO

- all game 2 factions units rebalanced to SFO standards as whole (stats, abilities, upkeep etc.)

- Strength in Number changed to give melee attack not melee defense

- Primal Instinct buffs melee attack but nerf melee defense

- attuned to magic give weapons damage now as addition

- additional upkeep for new lords decreased to 1/2/3/4/5 % from easy to legendary difficulty

- siege equipment cost lowered by 50%

- siege defense towers damage increased

- siege towers health increased

- arc of all range units increased

- changes to chaos ritual spawns

- winds of magic pool increased to 50

- leadership changes done to all battle situations

- upkeep penalty removed from all difficulty levels for Player

- many changes to AI on every difficulty levels

- regeneration cap removed

- more regions give more income from trade

- rebels raid for more gold and are stronger

- rebalanced magic

- rebalanced skills for heroes and lords

 - new skills for some units (Hydra, Solar Engine, Dragon Pinces, Slann and Dread Knights)To see most changes in action, look on Jacks Pub and 2 streams we had this week:https://www.twitch.tv/jacks_pubThank you everyone for your support at this month and remember that in   October every Patron have access to beta!Note: Game 2 dont have several backrounds in main menu, so I will be adding your names in a different place - I think you will like it :).Venris - signing off!

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