SFO II units patch is up for Patrons! (Patreon)
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Hello, Venris here!In short! Full units rebalance patch is in beta now. See the changelog:- game 1 factions units rebalance imported to SFO
- all game 2 factions units rebalanced to SFO standards as whole (stats, abilities, upkeep etc.)
- Strength in Number changed to give melee attack not melee defense
- Primal Instinct buffs melee attack but nerf melee defense
- attuned to magic give weapons damage now as addition
- additional upkeep for new lords decreased to 1/2/3/4/5 % from easy to legendary difficulty
- siege equipment cost lowered by 50%
- siege defense towers damage increased
- siege towers health increased
- arc of all range units increased
- changes to chaos ritual spawns
- winds of magic pool increased to 50
- leadership changes done to all battle situations
- upkeep penalty removed from all difficulty levels for Player
- many changes to AI on every difficulty levels
- regeneration cap removed
- more regions give more income from trade
- rebels raid for more gold and are stronger
- rebalanced magic
- rebalanced skills for heroes and lords
- new skills for some units (Hydra, Solar Engine, Dragon Pinces, Slann and Dread Knights)To see most changes in action, look on Jacks Pub and 2 streams we had this week:https://www.twitch.tv/jacks_pubThank you everyone for your support at this month and remember that in October every Patron have access to beta!Note: Game 2 dont have several backrounds in main menu, so I will be adding your names in a different place - I think you will like it :).Venris - signing off!