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SFO: Grimhammer III ver. 1.5 Slave Masters changelog

SFO: GRIMHAMMER III ver. 1.50 Slave Masters Previous Changelog For easy navigation, press "tools" then "document outline!" RELEASE: 6th of February 2026 Big thanks to Balzaphon for editing my broken English! GENERAL - SFO Mod Menu was extended with many new options like random battle conditi...

Comments

Giffca

Looks amazing! Do you plan to at some point have a look at the mono god warrior of chaos tech trees? Azazel is my favourite LL and warriors of chaos are a lot of fun but I think CA should have expanded all the monogod tech trees to account for the other parts of the tree missing.

venris

Hey, I dont have such plans tbh. Dont think that every faction tech tree has to be very large. Look on Beastmem, its small but very strong.

Giffca

I get what you are saying, its not about strength for me tbh. I just really like having a lot of choices and being able to prioritize different paths in different campaigns. But its your choice in the end and I can tell you that I love the mod with or without Azazel tech tree :'D.

Qwest Cockman

This might be a dumb question, but how can I play the previous version in the mean time?

venris

Sadly you cant because CA removed roll back options.