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Place the file in:C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\dataand disable steam SFO II version.SAVE COMPATIBLE BUT CANT BE REVERTED TO OLDER VERSIONChangelog:ver. 1.05

- Rise of the Beastmen (ME) by Zarkis integrated - at turn 10 you can choose to enable it or disable

- new fixes for vanilla bugs thanks to Cetlik

- relations changed between some factions to be more like in lore, for example Dwarfs hate High Elves more etc

- vassalage gives higher relations bonus

- raiding lower relations more

- Norsca economy nerfed

- garrison fixes and small changes

- visual effects removed from some SFO abilites so they look better now

- effects scopes texts changed to be more clear - many vanilla scopes are just "local armies" for example but effect can be for region or province, now text will say what for it is

- breath attacks cooldown increased by 15 seconds

- horde spawn fixes and balance changes

- huge rebels changes - armies will spawn witch much lower numbers and grow much slower, but will be stronger in stronger provinces

- imperium level required for Chaos Invasion to spawn lowered so Invasion will come faster if player got a lot of settlements

- new buildings for all factions

- all new buildings icons made by [HN]

- Dwarf Daemon Slayers textures made by Willemsen

High Elves:

- new unit: Talons of Tor Caleda

- new unit: Handmaidens of the Everqueen - Legendary Unit

- new unit: Sisters of Avelorn

- Martial Prowess added to High Elves chariots - stats adjusted

- Swordmasters of Hoeth number changed to 60 (it should be that way long time ago)

- Gate Guard Garrison - new building chain

- Hunters - new building upgrade

- recruitmen changes to barracks chain, Sea Guard is only level 3 now

- Nobles trade income skill nerfed

Dwarfs:

- new unit: Daemon Slayers - Legendary Unit as reward for Happyfunrun for winning screenshot contest. Unit can be recruited only in karak Kadrim

- Dwarf grudge system effect have much higher penalties now

- Construction Site - new building chain

Wood Elves:

- Wood Elves recruitment changes to some units, for example Wild Riders are spawed with Sisters of Thorn

- Durthu got negative diplomacy with Dwarfs but higher damage fighting against them (factionwide)

- Durthu stats are even more different than Ancient Treeman now

- Orion got higher melee attack against Beastmen (factionwide)

Bretonnia:

- Alberic trait effects doubled

- Bretonnia raiding bad trait changed to have positive effects because of new stance

- Ladys Shrine - new building chain

Empire:

- Training Grounds - new building chain

Chaos:

- Chaos Fortress - new building chain

- 4 new levels for Chaos Gods Shrines

Greenskins:

- heroes added to some Greenskins garrison buildings

- Greenskins raiding camp stance effects changed to not lower Public Order on own province and tax income penalty lowered to 50%

- Waagh Tower - new building chain

Vampire Counts:

- Helman Ghorst trait now have melee defense bonus for Corpse Carts

- Blood Tax - new building chain

- Zombie Dragon Lair - new building upgrade

Dark Elves:

- Dark Elves melee attack increased for all units by 1-2

- Dark Riders charge bonus increased

- Tower of Dark Powers - new building chain

Lizardmen:

- Temple of Healing - new building chain

Skaven:

- Skaven economy buffs

- Skaven special weapons teams attack range increased by 15%

- small buffs to Stormvermin and Rat Ogres damage

- Food Caves - new building chain

- Clan Summit - new building chain

Beastmen:

- Morghur special abilities can be used 2 times now from 1

- Beastmen got new effects against Wood Elves in technology trees

- Raiding Camp - new building chain

- Tribes Gathering - new building chain

- new events

Files

SFO II ver. 1.05 BETA.rar

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