SFO II ver. 1.05 BETA (Patreon)
Content
Place the file in:C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\dataand disable steam SFO II version.SAVE COMPATIBLE BUT CANT BE REVERTED TO OLDER VERSIONChangelog:ver. 1.05
- Rise of the Beastmen (ME) by Zarkis integrated - at turn 10 you can choose to enable it or disable
- new fixes for vanilla bugs thanks to Cetlik
- relations changed between some factions to be more like in lore, for example Dwarfs hate High Elves more etc
- vassalage gives higher relations bonus
- raiding lower relations more
- Norsca economy nerfed
- garrison fixes and small changes
- visual effects removed from some SFO abilites so they look better now
- effects scopes texts changed to be more clear - many vanilla scopes are just "local armies" for example but effect can be for region or province, now text will say what for it is
- breath attacks cooldown increased by 15 seconds
- horde spawn fixes and balance changes
- huge rebels changes - armies will spawn witch much lower numbers and grow much slower, but will be stronger in stronger provinces
- imperium level required for Chaos Invasion to spawn lowered so Invasion will come faster if player got a lot of settlements
- new buildings for all factions
- all new buildings icons made by [HN]
- Dwarf Daemon Slayers textures made by Willemsen
High Elves:
- new unit: Talons of Tor Caleda
- new unit: Handmaidens of the Everqueen - Legendary Unit
- new unit: Sisters of Avelorn
- Martial Prowess added to High Elves chariots - stats adjusted
- Swordmasters of Hoeth number changed to 60 (it should be that way long time ago)
- Gate Guard Garrison - new building chain
- Hunters - new building upgrade
- recruitmen changes to barracks chain, Sea Guard is only level 3 now
- Nobles trade income skill nerfed
Dwarfs:
- new unit: Daemon Slayers - Legendary Unit as reward for Happyfunrun for winning screenshot contest. Unit can be recruited only in karak Kadrim
- Dwarf grudge system effect have much higher penalties now
- Construction Site - new building chain
Wood Elves:
- Wood Elves recruitment changes to some units, for example Wild Riders are spawed with Sisters of Thorn
- Durthu got negative diplomacy with Dwarfs but higher damage fighting against them (factionwide)
- Durthu stats are even more different than Ancient Treeman now
- Orion got higher melee attack against Beastmen (factionwide)
Bretonnia:
- Alberic trait effects doubled
- Bretonnia raiding bad trait changed to have positive effects because of new stance
- Ladys Shrine - new building chain
Empire:
- Training Grounds - new building chain
Chaos:
- Chaos Fortress - new building chain
- 4 new levels for Chaos Gods Shrines
Greenskins:
- heroes added to some Greenskins garrison buildings
- Greenskins raiding camp stance effects changed to not lower Public Order on own province and tax income penalty lowered to 50%
- Waagh Tower - new building chain
Vampire Counts:
- Helman Ghorst trait now have melee defense bonus for Corpse Carts
- Blood Tax - new building chain
- Zombie Dragon Lair - new building upgrade
Dark Elves:
- Dark Elves melee attack increased for all units by 1-2
- Dark Riders charge bonus increased
- Tower of Dark Powers - new building chain
Lizardmen:
- Temple of Healing - new building chain
Skaven:
- Skaven economy buffs
- Skaven special weapons teams attack range increased by 15%
- small buffs to Stormvermin and Rat Ogres damage
- Food Caves - new building chain
- Clan Summit - new building chain
Beastmen:
- Morghur special abilities can be used 2 times now from 1
- Beastmen got new effects against Wood Elves in technology trees
- Raiding Camp - new building chain
- Tribes Gathering - new building chain
- new events