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1.10

- elite units removed from all rebels

- AI public order bonus lowered by 2 on all difficulty levels

- AI will recolonise more often

- many raise dead cost effects added to Vampire Counts buildings

- Organ Gunner and Hellblaster Volley Gun attack rate icreased by 20%

- Dryads and Glade Guard added as garrison units to all Wood Elves outposts buildings

- small nerfs to income of High Elves and Dwarfs buildings

- 3 new buildings chains for Wood Elves

- Public Order effects now show numbers when it will change for example - jubilant 75-100

- adjustments made to Beastmen so they wont be that strong from the beginning

- Chaos Invasion is set to always happen at turn 100 for first wave and 150 on second, with high Imperium level it can come even faster

- Archaon, Karl Franz, Grimgor and Azhag traits updated to TK patch changes

- small tweaks to Skaven edicts

- AI resistance to attrition lowered by 40% - this is important change because before stuff like sandstorm or skaven plauge were just usless

- Auto Resolve fixed for Tomb Kings - Thanks to Zarkis

- Green Knight skill that was increasing aura range of attacking lords by 10% was changed to increase level of new lords by 2 factionwide

- each Bretonnia legendary building icreases new lords level by +1

- Skavenslaves, Slingers and Spearmen are now free units that have cap increase in every infrastructure building - base cap is 5 for each type

- Shieldbreaker contact effect added to Nuln Ironsides and Bolt Thrower

- Hellstorm Rocket battery damage increased

- Guardian ability added to Grail Guardians

Tomb Kings:

- specific units changes can be found here: 

https://docs.google.com/document/d/1yNz8ymd2jLlnc_VFgNLkpWWnU3rEmhz1ZAgRHthmCuQ

- Vortex spells damage buffed

- aversion added (-30) between Tomb Kings and Vampire Counts

- small income added to growth, public order and port buildings

- siege attrition resistance added to all recruitment buildings - TK wont have any siege holdout time bonuses but will resist any siege like no other faction

- Public Order added to all unlock Dynasty tech

- untained bonus added to Sandstorm rite

- Legion of legends units added to custom battle mode

- movement range increase effect changed to be provincewide, not regionwide (this change is in rest of SFO factions for long time now)

- RoR units can gain exp in campaign

- 1 new building chain that increases income of raiding, razing, post battle and lower construction cost of buildings factionwide

- garrison units added to all buildings

- vigour bonus added to Realm of Souls factionwide passive

- leadership buff to all units - TK are not mindless undead so they should have high leadership

- health buffed for all units

- Guardian ability nerfed to 15% from 22%

- All Legendary lords have new traits effects

- Settra title trait buffed and added to campaign selection screen - level 1 also gives effects now

Files

sfo2_test.rar

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Comments

Philipp

Not a big deal, considering its beta, but 1.10 seems to be incompatible with saves from 1.05: been getting consistent crashes on enemy turns even when I load older saves. Will need to start new campaign.

venris

Sorry but its Beta, things like this can happen.

Dennis Titov

Thank you for a great job. Waiting for the final release:)