SFO II with Tomb Kings campaign and units changes! BETA (Patreon)
Content
1.10
- elite units removed from all rebels
- AI public order bonus lowered by 2 on all difficulty levels
- AI will recolonise more often
- many raise dead cost effects added to Vampire Counts buildings
- Organ Gunner and Hellblaster Volley Gun attack rate icreased by 20%
- Dryads and Glade Guard added as garrison units to all Wood Elves outposts buildings
- small nerfs to income of High Elves and Dwarfs buildings
- 3 new buildings chains for Wood Elves
- Public Order effects now show numbers when it will change for example - jubilant 75-100
- adjustments made to Beastmen so they wont be that strong from the beginning
- Chaos Invasion is set to always happen at turn 100 for first wave and 150 on second, with high Imperium level it can come even faster
- Archaon, Karl Franz, Grimgor and Azhag traits updated to TK patch changes
- small tweaks to Skaven edicts
- AI resistance to attrition lowered by 40% - this is important change because before stuff like sandstorm or skaven plauge were just usless
- Auto Resolve fixed for Tomb Kings - Thanks to Zarkis
- Green Knight skill that was increasing aura range of attacking lords by 10% was changed to increase level of new lords by 2 factionwide
- each Bretonnia legendary building icreases new lords level by +1
- Skavenslaves, Slingers and Spearmen are now free units that have cap increase in every infrastructure building - base cap is 5 for each type
- Shieldbreaker contact effect added to Nuln Ironsides and Bolt Thrower
- Hellstorm Rocket battery damage increased
- Guardian ability added to Grail Guardians
Tomb Kings:
- specific units changes can be found here:
https://docs.google.com/document/d/1yNz8ymd2jLlnc_VFgNLkpWWnU3rEmhz1ZAgRHthmCuQ
- Vortex spells damage buffed
- aversion added (-30) between Tomb Kings and Vampire Counts
- small income added to growth, public order and port buildings
- siege attrition resistance added to all recruitment buildings - TK wont have any siege holdout time bonuses but will resist any siege like no other faction
- Public Order added to all unlock Dynasty tech
- untained bonus added to Sandstorm rite
- Legion of legends units added to custom battle mode
- movement range increase effect changed to be provincewide, not regionwide (this change is in rest of SFO factions for long time now)
- RoR units can gain exp in campaign
- 1 new building chain that increases income of raiding, razing, post battle and lower construction cost of buildings factionwide
- garrison units added to all buildings
- vigour bonus added to Realm of Souls factionwide passive
- leadership buff to all units - TK are not mindless undead so they should have high leadership
- health buffed for all units
- Guardian ability nerfed to 15% from 22%
- All Legendary lords have new traits effects
- Settra title trait buffed and added to campaign selection screen - level 1 also gives effects now