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SFO: Grimhammer II ver. 1.7 changelog

MANY THINGS HERE ARE SUBJECT TO CHANGE ver. 1.7 General: - Total rework of all lords/heroes traits, with over 50 new traits added. Traits for defeating Legendary Lords were also rebalanced. In the base game, 70% or more of each lord/hero traits pool are the same generic traits. Only 30% or eve...

Comments

YinYangTW

Is the beastmen settlement system already in or is that still happening?

venris

This update is not Beastmen focused, all main changes are in this notes.

YinYangTW

OK I just recall you talking about adding the beastmen settlement system at some point thanks for the response.

John

Do we have the ability to download this as a beta?

venris

No, it will be released with next DLC as you all decided :).

John

Great, thanks for the fast response.

Kemenril

Any sense if this update will require a new game or if it will be compatible with existing saves?

venris

It will require new game, as always with DLCs.

Shrike

Will rolling back to the coast_beta patch allow me to continue my vampire coast campaign with my bro or do we definitely need to start a new game ?

Shrike

thanks for the quick reply dude - I know you're busy

Nikoyan

- In late game AI will receive various economy and units bonuses to keep up with the player. Bonuses change each 50 turns. * As in scaling difficulty? Which has not been seen for a while ever since shogun 2. Is there a turn cap to it? - Public order penalties removed on all difficulty levels. * Combined with the other buffs to public order, doesnt this massively decrease difficulty? I found it to be one of the core challenges of the games difficulty to balance the public order. Even on very hard + hardcore submod it was not so difficult to manage. Is there a counter in place to balance it out? I know AI getting difficulty bonuses is not really making the AI smarter, but completely removing it seems too easy.

venris

CHeck changelgo again, PO penalty from taxes is much higher now. Also raiding is a big penalty now.