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Hello Everyone!Venris Here!First off. I am very sorry for not being active lately. Its bussy time in my live now. Alex just turned one year old and we are making room for him. With it we are changing most of aparment so again, bussy time.But lets get to Beastmen ideas. Stuff that you will see here are subject to change but more important is that all were tested and are possible!- Hidden settlements with no buildings. This will work like a way to see the map. Its not undercity mechanic, just hidden settlements looking like ruins.

- Chaos gods army abilities for herdstones search.

- No recruitment cost.

- New resource used for units recruitment.

- Another new resource used for technology.

- Both resources with gold used in sotek-like-sacrifice system in new panel.

- New sotek-like-sacrifice panel (lets call it beastmen forge for now) with crafting warbanners, summoning army followers, recruiting special units like bigger size ungors etc, army abilities, rites like wh2 factions have and herdstones altering battle effects like in Winds of Magic DLC to Vermintide 2.

- 2 new lords with unique building chains. (Great Bray-Shaman and Doombull)

- 1-2 new building chains for each LL.

- As horde factions need diversity I want to make each lord and LL to have unique buildings chains.

- Beastmen forge to be different for each LL, different warbanenrs, followers, rites etc.

- Giant warhound unit. 

- Technology rework with branching units upgrades. This tree will be massive!

- Wargores unit changed to Wargor hero with focus on enemy debuffs.

- 4 choices at the start of each campaign that will change main things in game like overpowered lords but much weaker units etc.

- Rework to gods gors, Slaanagors should have bows like in lore etc.I hope you like my ideas. I will be posting finished stuff from time to time. And after all this apartment renovation I will try to get back to making YT videos more often. Still teaching my secret padawan to help me in modding. But its still long in future.Post you suggestions about those changes, all will receive answer!Thanks for all support and patience.Venri Out!

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Comments

I-CENTURION-I

Despite me being somewhat of a nuisance on Discord, good work. - Archaon

YinYangTW

I hope that you're new lords don't conflict with Mixu's Lord mod. Because many of us have been playing with doombull/bray shaman for a while already and I'd hate to lose the rest of Mixu's lords because of that.

PrimipilusXIII

Are you also planning to change the way Beastmen factions perform under AI control? They are quite often wiping the whole factions way before I actually get to them myself. :-)

venris

I would like to but Mixu hmmm dont like SFO to say it lighthy. I wont make my changes based on his work if he dont want to coop with me any way.

venris

Its autoresolve problem, not faciton itself. We are testing some changes to make AI bestmen weaker in AR against other AI.

YinYangTW

OK that sounds great thank you. Can't wait to hear more about Wood Elves. Also sorry to hear about Mixu not liking SFO. I'm thankful for all three of you though. I have no time and even less talent for modding.

Bria

Now see this stuff would make me try Beastmen again.

Guy Rosenfeld

This sounds amazing!! The most important part in my opinion is the hidden settlements, as the most annoying thing in campaign is recolonization immediately after I raze a settlement, sometimes six times in a row.

James Purdon

Have you thought about adding jabberslythes at all to the game. My understanding is that they are a chaos monster

venris

There is no way to do it.

Ryan Wagner

Remember an interview with the TWW2 Crew, they said that making a jabberslythe would cos more than the entire Bretonnia Faction DLC.

venris

Its very for me to believe seeing Hellpit :P.