Kings & Raiders Update Ideas (Patreon)
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Hello Everyone!Venris Here!As always, its time for short post with ideas for next update that will focus on Tomb Kings and Norsca. Keep in mind that this update will be much smaller scale than Beastmen or Wood Elves rework. Those two factions dont need that many new mechanics. Tomb Kings:
- legion units (special Legendary Units linked to almost all landmarks, over 10 units and ALREADY DONE)
- tomb settlements (very cool idea in my opinion, you will be able to have fully economical settlements only focusing on increasing unit caps and gaining income, growth etc)
- arkhan vamp units and tech rework (he needs help since release, now he will)
- end game reward (winning final battle will give some speical benefit, same as we did for Beastmen or Wood Elves)
- awaken abilities for units (new unit passives that will allow to unlock their potential in battles depending on your lord level and picked skills)
- new lord archlich priest (second generic lord option is very needed right now, he will work same as SFO Great Gray Shaman so will have two lores)
- dynasties technologies (tech tree need some changes and polish with more late game options)
- dynasty lords to rework (those also need help since release, we want those to have unique skill lines and locking paths with different ways to twek them)
- generic lords loadouts (quite easy idea based on SFO Grand Master lord, we want Tomb Kings to have several ways to alter your generic lords)
Norsca:
- 2 new lords, berserk and fimir mage hybrid (very needed change, very very needed)
- recruitment rework with 2 buildings only (one of the biggest problems of Norsca is lack of building slots, we want to make recruitment simpler for them with rework of old buildings to different roles that will allow you to focus on set units)
- gods favor effects rewards reworked, no negative favor (gods choices no more will lower favor with other gods and their rewards will be more game changing like getting new abilities for units or unlocking some buildings)
- new gods resources (gods favor will grant new resources that will be usable in several places to buff your campaign)
- NO more trolls for Throgg (more trolls for Throgg)
- tiered hunt battles (we want hunt battles to be part of whole campaign so it those will be tiered with proper rewards and much much cooler units to get from them, some will also be much easier to trigger)
- few new units that yet to be revealdAs you see we want focus more on factions itself than new mechanics. I hope that we will be able to finish this update late August / early September. But time will tell.Thanks everyone for all the support in those hard times. In coming weeks I will be streaming 2 times a weeks so all are welcome as always :).Venris Out!