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Hello Everyone!Venris Here!Today we will be talking about future updates. Depending on Warhammer 2 final DLC release time it will be Lizardmen update or Lizardmen + Vampires update. As we are working on lizzies already its good time to talk about upcoming changes that you will be able to toy with.

General:

Geomantic web effects changed to be much stronger and have factionwide effects making them much more worth it

Many changes to buildings making them all worth it much more often.

Blessed units pick their blessings using scrap mechanic in campaign. You pick blessing and have it forever on a unit!

Removal of old technology tree. New tech tree have 80 technologies from 56 in old. 8 techs groups unlock technology only resource unlocking final technologies.

New unique resource common Alignments for all Lizardmen factions generated in different ways like Wood Elves Waystones.

Every LL campaign effects changed to suit their theme much better. Each will also buff Blessed units in different way.

Full rework of Slann:

- New red line skills with new effects affecting ALL units and not specific ones only.

- All spells unlocked asap without need to take those that you don't like, first node have already points in it.

- Self buffs and Magic buffs are two new lines unlocked asap.

- Personal skills line for Mazdamundi as he never had one (when playing Mazda faction each Slann will receive own unique skills lines working like semi legendary lords).

- 4 new campaign skills for all Slann.

- Unique army abilities for every Slann depending on their base lore.

Those are the most important general changes. Keep in mind that some of them are still subject to change!

Mazdamundi:

All his Slann receive new skills line.

Alignments generated from Slann.

Alignments give specific bonuses to Slann and Mazdamundi allowing to use units teleportation abilities depending on Alignments amount.

Alignments can also be used to trigger special dilemma that have several options, picking one option open another dilemma with Alignments costs that can increase its effect. Overall this system allows to made custom events in game.

Kroq-Gar:

Change his focus from Saurus to Dinos in most campaign effects.

Alignments generated from battles.

Alignments are used on scrap like upgrades for all his dino units.

Special mission unlocking strong items with factionwide effects for saurus lords and heroes.

Tehenhauin:

Mostly adjustments to already existing mechanics and effects. We want his sacrifices to have more uses than just spawning RoR units.

Alignments generated from special buildings and used on new events.

Nakai:

New technology tree using Alignments generated from settlements.

New skills altering his lords and heroes giving more choices to his campaign.

More to come...

Gor-Rok:

Alignments generated from leveling Lord Kroak.

Lord Kroak will work like technology platform having entire new skill tree with various unique effects for Gor-Rok faction.

Alignments used on special dilemma that you receive after finishing missions all around the world.

Focus on defense and restoring ancient landmarks.

Tiktaq'to:

New flying units.

Alignments generated from rites.

Alignments used on new buildings and character skills.

Focus on very easy way to venture whole campaign map.

More to come...

Of course those are not all the changes that we plan. Many of them have to be added to the game to be expanded first. Right now we just finished all general changes and are moving to Legendary Lords specific changes.

I hope you like what we have planned and can’t wait to play proper Lizardmen! Thanks for all support and kind words in last months. Times are hard and with Warhammer 3 there will be a lot of work to do soon!Venris Out!

Comments

Uniklub

You are doing God's work.

InfernalParadox

My most anticipated faction update, consider me excited for these changes :)

EPCWFFLS

When WH3 is released I hope y'all take a bit of a break cause it seems like you've been pounding the pavement non-stop (with the exception of your little pause) and it seems very tiring

venris

Thats the plan. Fiinish WH2 and have free time until WH3.

Dustin Thayer

Will this be the last update prior to what? Also agreed, better to recharge then to burn out. You have made this game incredible. I know this is a 99.9% single player mod but do you ever consider head 2 head for balance at all? I know some factions will inherently be stronger but some factions have few matchups that make sense because they are so strong (such as HE , DE, Skaven) because of so many army abilities or other things

venris

Its not really possible to balance that game both in single and mp campaigns. Would require entire new mod. This update is prior to finishing this game and not modding it anymore.