Immortals Empires Modding Update #5 (Patreon)
Content
New packs of news just arrived!
Battles:
Empire and Bretonnia SFO units were just added to battle beta with tons of visual improvements and some placeholders for now before final release.
Patch 2.2 new RoR units were rebalanced and also part of a new update.
Changelog can be found HERE
Campaign:
Thanks to the effort of last weeks, making mod working and having all new changes from Patch 2.2 took only one hour!
Most of the basic stuff is done and work on each faction started recently.
All base Warhammer 3 factions changes were already checked and ported so they are done in 90%. Need to double check them later on if they lack something vital.
Empire and Bretonnia are 99% done. That means they received reworks of economy, effects and more. New content like units, technologies, buildings and more. Only small tweaks here and there are left.
Doing every faction now is a lot of work. We do not only add stuff from SFO 2 but revisit all old things that we added. That means some things are entirely changed or not added at all. Such an example would be the Imperial Decree mechanic where you were able to spend Prestige in a new panel. After consideration we think that this system was not working as intended as is not needed right now. That's why we decided to not add it back and instead focus on “fixing” Empire Elector Counts system with new effects and better events.
Speaking of Empire and Bretonnia, the plan is to finish all Warhammer 1 factions and release the first campaign beta as soon as possible. No ETA on it of course. We want this release to be as compact as possible so we have something to build on in future.
Important rebalance thing is that we are adding WH3 mechanics to old factions. So you can see additional effects to buildings depending on Control level or old technologies with new effects. Tons of cool new stuff to give to old factions!
As things are going smooth we plan to make more than just simple reworks and addition of old content. Plan is to add 5 unique traits to every lord and hero type. That means a lot of new options for interesting army compositions!
Bonus:
I already wrote a script for a video about Philosophy of Changes in SFO III but of course I got a cold from kids and still can't record it. When things settle a little video will be recorded and published asap, I hope in the coming days.
Full list of factions % (always updated on Patrons Discord).
General............................50%Daemons of Chaos.......75%Kislev................................90%Cathay..............................90%Khorne..............................90%Nurgle...............................90%Tzeentch...........................90%Slaanesh..........................90%Ogres................................90%Warriors of Chaos.........5%Beastmen.........................10%Empire..............................99% (only small stuff to adjust and test)Bretonnia.........................99% (only small stuff to adjust and test)Greenskins......................25% (actual in works)Vampire Counts.............10%Dwarfs..............................10%Wood Elves.....................10%High Elves.......................10%Dark Elves.......................10%Skaven..............................10%Lizardmen........................10%Tomb Kings.....................10%Vampire Coast...............10%
And my game teaser like before, enjoy!
All daily news can be found on Patrons Discord!
End of log!