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And there you have it: the final stage, plus the bonus one for the low helpfulness route I had promised you! I went for a different pose for these ones, just to add a little more variety.

As for their implementation in the game... well, we'll see. I'll probably add them in bulk with the release of the third chapter - that way we won't risk me confusing myself across different versions of the files. I've also decided to not go for a fancy border, and there's actually two reasons for this: for one, I think having Eleanor floating on the left of the game's interface looks cool.

But really... I've already added some fancy borders to the game!

It was meant to be a surprise (no reason to push an update for such a minor visual tweak), but I reckon I can show you guys, why not.

These took like a full week, by the way. Not at all easy to arrange all of these svg symbols around, and to have them change size as the game window is, for example, getting resized. Or to make them work across different themes. Or to make them work with the shaders.

...yeah, it was probably not worth the effort. But they do look nice, I'm very proud of them.

***Anyways, I'll probably spend some time continuing to work on Spirit of Hunger now - it's been a long time coming. A poll for March will be made, don't worry about that, though the options will probably be for smaller stuff. Maybe another drawing or two?

Look, I need to get some progress going on this last chapter!! You understand.

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