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New video exploring how The Witcher 3 makes players empathize with its virtual world and characters, uses agency to evoke affective moral responses, and encourages moral reflection.  

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Virtual Empathy – How The Witcher 3 Encourages Moral Reflection

Get 2 months of Skillshare for free at https://skl.sh/lsoo Support this channel: https://www.patreon.com/LikeStoriesofOld Leave a One-Time Donation: https://www.paypal.me/TomvanderLinden Follow me on Facebook: https://www.facebook.com/LikeStoriesofOld Or Twitter: https://twitter.com/Tom_LSOO A video essay exploring how The Witcher 3 makes players empathize with its virtual world and characters, uses agency to evoke affective moral responses, and encourages moral reflection. Sources: - Hartmann, T., Toz, E., & Brandon, M. (2010). Just a game? Unjustified virtual violence produces guilt in empathetic players. Media Psychology, 13, 339-363. - Grizzard, M., Tamborini, R., Sherry, J.L. & Weber, R. (2017) Repeated Play Reduces Video Games’ Ability to Elicit Guilt: Evidence from a Longitudinal Experiment. Media Psychology, 20, 267-290 Like Stories of Old - Complete Reading List: https://kit.com/likestoriesofold/reading-list Business inquiries: lsoo@standard.tv Music: Eric Kenny – Daydream in D for Cello Steven Gutheinz – That Spot of Sunshine Hannah Parrott – Breathe In Dexter Britain – Running With the Herd Dexter Britain – The Time to Run Finale Dexter Britain – The Diary Dexter Britain – Everything You Know Ryan Taubert – We Need a Hero Music licensed from Musicbed, start your 30 day free trial at: http://share.mscbd.fm/likestoriesofold

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