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Poll

What kind of games would people like?

  • I'm okay with games taking longer (sometimes a few months). 94
  • I prefer the short-and-fast system that was present before. 6
  • 2024-12-02
  • 100 votes
{'title': 'What kind of games would people like?', 'choices': [{'text': "I'm okay with games taking longer (sometimes a few months).", 'votes': 94}, {'text': 'I prefer the short-and-fast system that was present before.', 'votes': 6}], 'closes_at': None, 'created_at': datetime.datetime(2024, 12, 2, 23, 13, 43, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 100}

Content

So!

Now that Anchor Horizons is out and in at least a playable state, what do people think about the time we took to make the game? For a while, I had a two-week system that worked for a bit, but that system only gave us a limited time to make games and updates.

With Anchor Horizons, this was our first foray into taking time away from releasing games under a strict deadline and to build something that took a lot of time. This kind of process would probably be necessary for whenever we eventually make SL4, as we want to release that game to Steam, which would require us to switch platforms away from Twine, which would then require me to learn a whole new programming language.

So...would you people be okay with me doing this more?

Taking a lot longer to make games will certainly reduce the number of times we can release games every month. However, it would allow us to create larger and more polished games. As a game designer, I would also prefer this since I can then make games that are closer to my dream games than I usually could under the two-week deadline.

So, if you want to choose the "I don't care, do what you want" option, pick the option where games can take longer lol. I'm also going to be posting another poll soon, since I'm in the mood for opinions!

Comments

Jakethebeest

Honestly the way that i see it, Deadlines only are as useful when they improve productivity. When they hinder what you want to make they tend to be useless. From a players perspective updates being further then a few weeks tend to stop mattering. obviously i want all games to come out instantly right this second. But the different between a month and a few months doesn't matter because i would have moved on, and a more polished game will make me reinterested. plus even having multiple updates in a short period of time i tend to wait anyways. both because i enjoy just sitting down for a few hours and playing at once instead of 30 minute intervals and i don't have the money to subscribe every month.

SilverFangBlackWing

More important then a deadline is time management. A lot of people either have a hard deadline and procrastinate till the end resulting in the crunch you see in bigger studios or keep adding with no deadline and the game is never finished. Something I see most often in first time indie devs.

Chaos/Ruin - (Defied Realities)

I can absolutely see deadlines in some capacity still being a thing with me, even if i move to larger projects. I wanna be as transparent as possible in when people will get to play a new game because that's what I would want from someone I'm subscribed to.