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Welcome to The Island For Us, a commissioned game by returning commissioner Demodog, who brought us The Pokeboxxx before! After a night of r

Welcome to The Island For Us, a commissioned game by returning commissioner Demodog, who brought us The Pokeboxxx before!

After a night of restless sleep, you awaken on a strange island in a strange facility. Three powerful anchors have taken you to their created island, hoping to bring you through a series of sexy traps meant to transform you!But it seems like something is bothering the trio, and you might be the one to fix it.

This game has 12 endings. All of them require different ways of navigating through the facility, talking to the characters, dodging cameras, and making it out with your humanity intact...well, some of the endings require that last thing, at least~

I'd also like to extend so much thanks to Demodog for being incredibly patient for this game. This game began development before we froze our schedule for a few months to work on Anchor Horizons, and they were happy to wait the whole time. It's honestly incredible they tolerated our shenanigans at all lmao.

Thank you for your patience, and thank you for playing~! This also marks our tenth commission ever. Thanks everyone for allowing us to make games for you guys!

Update 1.0 - 2- Changed a few spelling mistakes- Fixed TF #4 improperly labelled as TF #1

Update 1.0 - 3- After being hit with TF #8 when Area 2 is in the alarmed state, the game will now have a three-room cooldown period before the horse starts to move again. This is to prevent softlocks where the horse constantly TFs you over and over again

Update 1.0 - 4- The ending check for if you have any of the team members did not check properly if you had them or not. This has been fixed

Update 1.0 - 5- Entering the center hall in area 1 in different directions now properly recognizes you with the camera- TF #3 would softlock you into a loop if area 1 is in alarmed state. I've added an extra scene of you pushing them off and running away.- The state of area 1 will now properly update when Doble joins your team- The southern hall would show the game state twice. That's been fixed.

Update 1.0 - 6- Area 2 did not properly change state if you're spotted by the camera. This has been fixed.- Turning off the power in area 2 didn't do anything. This has been fixed.

Update 1.0 - 7- The stairwell at the start of area 2 is now properly worded if you've never seen the kobolds before.

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