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Better quality!

I mentioned this in passing in my new years thank you post, but I've been a little bummed at the fact that a lot of my games have required a lot of bug fix updates. That's not really the kind of quality I want to be known for, which is cool games that can stand on their own merit without the need for tinkering.

I think the major contributor of this is my schedule. Ever since I started this career two years ago, I've been wanting to be extremely clear with what I do and what I'm working on, which has had me presenting my projects on a set, rigid schedule, so people can always know when things are happening.

That being said, I've found that this schedule has caused a lot of pressure of things releasing on time, tested or not. This last game, The Island For Us, ended up having to release with no testing because of how many delays we needed to do, and the need to release the game as soon as humanly possible, which made us have to fix a lot of bugs that players ended up finding, which is...y'know, kinda not the players job to do.

So, that being said, I'm switching to a less rigid schedule for 2025.

This means I'm clearing the dates from my front of my Furaffinity page and simply listing what projects we're working on, and what order we'll release them.

That is to say, I'm still going to be strict on getting games out in a timely manner. Games will still release on Saturdays at 10 am PST as they always have, and I'm going to still focus on just putting a few weeks to a game so that one or two games can come out every month, so that subscribers to Patreon always have a great supply of things to play!

Another thing this would fix is me having to say constantly that we need to delay, or that we need another week. I'm almost 100% sure that none of you particularly care that a delay happens, especially when it's just a week or even a few days, as long as that delay is meant to be put towards making the game even better or polished. So instead of having to always delay projects and having that be a bad thing, we're just going to be releasing games when they're done, so that the average quality of our games can be actually high, and good too.

TL;DR: I'm changing my schedule to a less rigid structure, I'm still going to be releasing games every few weeks, I'm a big salamander, my tail is big, and my paws, and I kiss you all.

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