Home Creators Posts Import Register Favorites Logout

Content

Hello all! Time for the monthly update!

I have updated my Trello page to outline exactly where I'm at with this chapter. We've left the fully early stages of the development (outlining) and are into what i would say stage 2 of 5, which is constructing the physical game.

"Skeleton" means just the bare-bones physical portion of it in the game. It often is just the element of the room/TF existing, and the means to access it, but not any of the writing that'll need to be done.

All sublayer maps have been drawn. There are 284 rooms in this chapter, which all need to be placed into the game, given written descriptions, and the whole lot.

TFs are still in the outlining phase, but the first major layer, Chi Storage, have been basically outlined fully in terms of what TFs will be in it (basically just what you TF into and how it happens). I might add some more but now ML 22 and 21 will be outlined too.

I'm also basically going to be going over a lot of the game and redoing the menu system. I think a lot of it can be reworked in the case of organization and preparing for future content. This would be like the party overview menu or the various settings menus, but also animated menus like the sublayer transition, the world map, and potentially the sublayer/TF directory. It's gonna be a lot of polishing for sure.

I also hinted at a new battle system, and I'm 100% doing that now. I've mocked up a new system and I'm in the middle of having fun with designing it.

There's also a mysterious new mechanic that I'm also writing into the game that I won't tease very much of, except for this picture here. Wheeee~

Thanks everyone for following, and your patience, as usual!

Files

Comments

No comments found for this post.